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Grocery Store Inventory System

Final Project Milestone 1 V1.0

In a grocery store, in order to be able to always have the proper number of items available on shelves, an inventory system is needed to keep track of items available in the inventory and make sure the quantity of the items does not fall below a specific count.

Your job for this project is to prepare an application that manages the inventory of items needed for a grocery store. The application should be able to keep track of the following information about an item:
1- The SKU number
2- The name (maximum of 20 chars)
3- Quantity (On hand quantity currently available in the inventory)
4- Minimum Quantity (if the quantity of the item falls less than or equal to this value, a warning should be generated)
5- Price of the item
6- Is the item Taxed
This application must be able to do the following tasks:
1- Print a detailed list of all the items in the inventory
2- Search and display an item by its SKU number
3- Checkout an item to be delivered to the shelf for sale
4- Add to stock items that are recently purchased for inventory (add to their quantity)
5- Add a new item to the inventory or update an already existing item

PROJECT DEVELOPMENT PROCESS
To make the development of this application fun and easy, the tasks are broken down into several functions that are given to you from very easy ones to more complicated one by the end of the project
Since you act like a programmer in this project, you do not need to know the big picture. The professor is your system analyst and designs the system and all its functions to work together in harmony. Each milestone is divided into a few functions. For each function, firstly, understand the goal of the function. Secondly, write the code for it and test it with the tester. Once your code for the function passes the test, set it aside and pick up the next function. Continue until
the milestone is complete.

The Development process of the project is divided into four milestones and therefore four deliverables. All four deliverables are mandatory and conclude full submission of the project.
For each deliverable, a tester program (also called a unit test) will be provided to you to test your functions. If the tester works the way it is supposed to do, you can submit that milestone and start the next. The approximate schedule for deliverables is as follows
 The UI Tools and app interface Due July 4th
 The Item IO Due July 13th
 Item Storage and Retrieval in Array Due July 25nd
 File IO and final assembly Due Aug. 9th
FILE STRUCTURE OF THE PROJECT
For each milestone, two source files are provided under the name 144_msX_tester.c and 144_msX.c.
144_msX_tester.c includes the main() tester program provided by your professor to test your
implementation of the functions of the project. (Replace X with the milestone number from 1
to 5) This main program acts like a tester (a unit test) that simply makes different calls to the functions you have written to make sure they work properly.
Code your functions in 144_msX.c test them one by one using the main function provided. You can comment out the parts of the main program for which functions are not developed yet. You are not allowed to change the code in tester. Make sure you do not make any modifications in the tester since at the time of submission the original copy of the tester will be used for compilation automatically by the submit command.
MARKING:
Please follow this link for marking details:
https://scs.senecac.on.ca/~ipc144/dynamic/assignments/Marking_Rubric.pdf
MILESTONE 1: THE USER INTERFACE TOOLS AND APP INTERFACE
Download or Clone milestone 1 (MS1) from https://github.com/Seneca-144100/IPC-Project
In 144_msX.c code the following functions:
USER INTERFACE TOOLS
void welcome(void);
Prints the following line and goes to newline
---=== Grocery Inventory System ===---<
void printTitle(void);
Prints the following two lines and goes to newline
Row |SKU| Name | Price |Taxed| Qty | Min | Total |Atn<
----+---+--------------------+--------+-----+-----+-----+------------|---<
void printFooter(double gTotal);
Prints the following line and goes to newline
--------------------------------------------------------+----------------<
Then if gTotal is greater than zero it will print this line: (assuming gTotal is 1234.57) and go to new line.
Grand Total: | 1234.57<
Use this format specifier for printing gTotal : %12.2lf
void flushKeyboard(void);
“clear Keyboard” Makes sure the keyboard is clear by reading from keyboard character by character until it reads a new line character.
Hint: In a loop, keep reading single characters from keyboard until newline character is read ('\n'). Then, exit the loop.
void pause(void);
Pauses the execution of the application by printing a message and waiting for user to hit
<ENTER.
Print the following line and DO NOT go to newline:
Press <ENTER to continue...<
Then, call flushKeyboard function.
Here the flushKeyboard function is used for a fool-proof <ENTER key entry.
int getInt(void);
Gets a valid integer from the keyboard and returns it. If the integer is not valid it will print:
"Invalid integer, please try again: "
and try again.
This function must be fool-proof; it should not let the user pass, unless a valid integer is entered.
Hint: to do this, you can have two variables read back to back by scanf; an integer and then a character
("%d%c") and make sure the second (the character) is new line. If the second character is new line, then this
guaranties that first integer is successfully read and also after the integer <ENTER is hit. If the character is
anything but new line, then either the user did not enter an integer properly, or has some additional
4
characters after the integer, which is not good. In this case clear the keyboard, print an error message and
scan the integer again. See the flowchart below.
Loop while NL != \n
Scan Value and NL
NL != \n
Start getInt() Set character NL to x create integer Value
Print error message
Return Value True
True False
False
Call clrKyb()
int getIntLimited(int lowerLimit, int upperLimit);
This function uses getInt() to receive a valid integer and returns it. This function makes
sure the integer entered is within the limits required (between lowerLimit and
upperLimit inclusive). If the integer is not within the limits, it will print:
"Invalid value, TheLowerLimmit < value < TheUpperLimit: " <
and try again. (Change the lower and upper limit with their values.)
This function is fool-proof too; the function will not let the user pass until a valid integer
is received based on the lower and upper limit values.
Call
flushKeyboard()
5
double getDouble(void);
Works exactly like getInt() but scans a double instead of an integer with the following
error message:
"Invalid number, please try again: "
double getDoubleLimited(double lowerLimit, double upperLimit);
Works exactly like getIntLimited() but scans a double instead of an integer.
OUTPUT SAMPLE:
(UNDERLINED, ITALIC BOLD RED VALUES ARE USER ENTRIES)
---=== Grocery Inventory System ===---
listing header and footer with grand total:
Row |SKU| Name | Price |Taxed| Qty | Min | Total |Atn
----+---+--------------------+--------+-----+-----+-----+------------|---
--------------------------------------------------------+----------------
Grand Total: | 1234.57
listing header and footer without grand total:
Row |SKU| Name | Price |Taxed| Qty | Min | Total |Atn
----+---+--------------------+--------+-----+-----+-----+------------|---
--------------------------------------------------------+----------------
Press <ENTER to continue... <ENTER
Enter an integer: abc
Invalid integer, please try again: 10abc
Invalid integer, please try again: 10
You entered: 10
Enter an integer between 10 and 20: 9
Invalid value, 10 < value < 20: 21
Invalid value, 10 < value < 20: 15
Your entered 15
Enter a floating point number: abc
Invalid number, please try again: 2.3abc
Invalid number, please try again: 2.3
You entered: 2.30
Enter a floating point number between 10.00 and 20.00: 9.99
Invalid value, 10.000000< value < 20.000000: 20.1
Invalid value, 10.000000< value < 20.000000: 15.05
You entered: 15.05
End of tester program for IO tools!
THE APPLICATION USER INTERFACE SKELETON
Now that the user interface tools are created and tested, we are going to build the main
skeleton of our application. This application will be a menu driven program and will work as
follows:
1- When the program starts the title of the application is displayed.
6
2- Then a menu is displayed.
3- The user selects one of the options on the Menu.
4- Depending on the selection, the corresponding action will take place.
5- The Application will pause to attract the user s attention
6- If the option selected is not Exit program, then the program will go back to option 2
7- If the option selected is Exit program, the program ends.
The above is essentially the pseudo code for any program that uses a menu driven user
interface.
To accomplish the above create the following three functions:
int yes(void)
Receives a single character from the user and then clears the keyboard
(flushKeyboard()). If the character read is anything other than “Y”, “y”, “N” or “n”, it will
print an error message as follows:
Only (Y)es or (N)o are acceptable: <
and goes back to read a character until one of the above four characters is received.
Then, it will return 1 if the entered character is either “y” or “Y”, otherwise it will return
0.
int menu(void)
Menu prints the following options:<
1- List all items<
2- Search by SKU<
3- Checkout an item<
4- Stock an item<
5- Add new item or update item<
6- Delete item<
7- Search by name<
0- Exit program<
<
Then, it receives an integer between 0 and 7 inclusive and returns it. Menu will not accept any
number less than 0 or greater than 7 (Use the proper UI function written in the UI tools).
void GroceryInventorySystem(void)
This function is the heart of your application and will run the whole program.
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GroceryInventorySystem, first, displays the welcome message and skips a line and then displays
the menu and receives the user s selection.
If user selects 1, it displays:
List Items under construction!< and goes to newline
If user selects 2, it displays:
Search Items under construction!< and goes to newline
If user selects 3, it displays:
Checkout Item under construction!< and goes to newline
If user selects 4, it displays:
Stock Item under construction!< and goes to newline
If user selects 5, it displays:
Add/Update Item under construction!< and goes to newline
If user selects 6, it displays:
Delete Item under construction!< and goes to newline
If user selects 7, it displays:
Search by name under construction!< and goes to newline
After receiving a number between 1 and 7, it will pause the application and goes back to display
the menu.
If user selects 0, it displays:
Exit the program? (Y)es/(N)o): <
and waits for the user to enter “Y”, ”y”, “N” or “n” for Yes or No.
If the user replies Yes, it will end the program, otherwise it goes back to display the menu.
The following is a general pseudo code for a menu driven user interface. Using this pseudo code
is optional. You can use any other logic if you like.
Application user interface pseudo code:
while it is not done
display menu
get selected option from user
check selection:
option one selected
act accordingly
end option one
option two selected
act accordingly
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end option two

.

.

.

.
Exit is selected

program is done
end exit
end check
end while
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OUTPUT SAMPLE:
(UNDERLINED, ITALIC BOLD RED VALUES ARE USER ENTRIES)
---=== Grocery Inventory System ===---
1- List all items
2- Search by SKU
3- Checkout an item
4- Stock an item
5- Add new item or update item
6- Delete item
7- Search by name
0- Exit program
8
Invalid value, 0 < value < 7: 1
List Items under construction!
Press <ENTER to continue...
1- List all items
2- Search by SKU
3- Checkout an item
4- Stock an item
5- Add new item or update item
6- Delete item
7- Search by name
0- Exit program
2
Search Items under construction!
Press <ENTER to continue...
1- List all items
2- Search by SKU
3- Checkout an item
4- Stock an item
5- Add new item or update item
6- Delete item
7- Search by name
0- Exit program
3
Checkout Item under construction!
Press <ENTER to continue...
1- List all items
2- Search by SKU
3- Checkout an item
4- Stock an item
5- Add new item or update item
6- Delete item
7- Search by name
0- Exit program
4
10
Stock Item under construction
!
Press <ENTER to continue... 1- List all items 2- Search by SKU 3- Checkout an item 4- Stock an item 5- Add new item or update item 6- Delete item 7- Search by name 0- Exit program

5
Add/Update Item under construction
!
Press <ENTER to continue... 1- List all items 2- Search by SKU 3- Checkout an item 4- Stock an item 5- Add new item or update item 6- Delete item 7- Search by name 0- Exit program

6
Delete Item under construction
!
Press <ENTER to continue... 1- List all items 2- Search by SKU 3- Checkout an item 4- Stock an item 5- Add new item or update item 6- Delete item 7- Search by name 0- Exit program

7
Search by name under construction
!
Press <ENTER to continue... 1- List all items 2- Search by SKU 3- Checkout an item 4- Stock an item 5- Add new item or update item 6- Delete item 7- Search by name 0- Exit program

0
Exit the program? (Y)es/(N)o :
x
Only (Y)es or (N)o are acceptable:
n
1
- List all items
2
- Search by SKU
3
- Checkout an item
4
- Stock an item
5
- Add new item or update item
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6- Delete item
7- Search by name
0- Exit program
0
Exit the program? (Y)es/(N)o: y
MILESTONE 1 SUBMISSION
If not on matrix already, upload your 144_ms1.c and professor’s 144_ms1_tester.c to
your matrix account. Compile your code as follows:
gcc -Wall -o ms1 144_ms1.c 144_ms1_tester.c <ENTER
This command will compile your code and name your executable “ms1”
Execute ms1 and make sure everything works properly.
Finally run the following script from your account: (replace profname.proflastname with
your professors Seneca userid)
~profname.proflastname/submit 144_ms1 <ENTER
and follow the instructions.
Note
Use the same inputs (shown in red) as shown in the sample output’s described
previously in this document.
Please note that a successful submission does not guarantee full credit for this
workshop.
If the professor is not satisfied with your implementation, your professor may ask you to
resubmit. Resubmissions will attract a penalty.

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