Create a class for baseball players. Define the attributes/data and functions (constructor, setters, getters and functions specific to a baseball player.
Consider that initially, the batting average of a new baseball player object is 0. If the player then gets to bat and hits the ball, the batting average will be (0 + 1)/2 = 0.500. So one member function can be a batting_average function. Think about and try to implement this in the class and what you will need to do in the main program to simulate a hit or miss and update the players batting average. You can include any other functions you think are appropriate. If you don't know much about baseball (like me), talk to someone who knows the game.