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CSED423 Assignment 5-Intermediate code generation phase Solution

In this assignment, you will complete the intermediate code generation phase of your compiler begun in PA4. You will now add full support for classes and implement all the missing features of Cool, including the builtin IO class and the rest of the run-time library. Some of the information from the PA4 handout is repeated here for completeness, with changes where necessary. Be sure to read through this handout completely.
Your code generator should produce LLVM assembly code that faithfully implements any correct Cool program (except programs with certain uses of SELF TYPE, as described below), and detects runtime semantic errors. There is no error detection in code generation at compile-time—all erroneous Cool programs that can be detected at compile-time have been detected by the front-end phases of the compiler.
As a simplification, you are not required to support the expression new SELF TYPE, and you are not required to support SELF TYPE as the declared type of an attribute or a let variable. We will not use these constructs in our tests. This means that the only uses of SELF TYPE in the Cool program text that you need to support are as the return type of methods. You also do need to support the self variable and other expressions that have a static type of SELF TYPE.
This assignment gives you some flexibility in how exactly you generate LLVM code for individual Cool constructs. You are responsible for most key design choices, including how to organize the virtual function tables of each class, the individual objects of each class, how to perform dynamic dispatch, and how to implement the basic built-in classes except IO (i.e., Int, Bool, String). The I/O routines in class IO are given to you, and an implementation of case. Note that there are many key design goals to meet, and there are standard design approaches compilers use to meet these goals. We will discuss these approaches in class or in this handout.
This assignment is conceptually more difficult in terms of Cool implementation than PA4, but should have a smaller learning curve. Nevertheless, we suggest you get started on it right away.
1 Changes to Code from Phase 1
Your job in this PA is to complete the source code so that when you type make cgen-2 in directory pa4/src, you will build a complete code generator for Cool. Much of the code you write will implement completely new features of Cool that were not addressed in Phase 1 (PA4). However, some of the code involves “turning off” parts of the Phase 1 implementation and replacing it with a different implementation. This section enumerates those changes.
1. PA5 is enabled when you build cgen-2. Look for the hint “ADD CODE HERE” in the true branch of ifdef PA5. The new code you need is described in Section 5, below. Conversely, some of your code from PA4 will now be disabled. This is mainly the code that initiates compilation of Main::main().
2. Function code main now needs two changes:
(a) The LLVM function for method Main::main() is no longer stored in class CgenNode. Instead, this method binding should be looked up where you have stored it, just like any other methodto-LLVM-function binding.
(b) The return value of method Main::main() should be ignored. The call to printf is no longer needed. All exchange of values with the external system is now via the IO class.
3. Finally, you will need to change the handling of primitive values to use boxing/unboxing as appropriate. This is detailed in various places below.
2 Using ValuePrinter
The ValuePrinter class provides some printing methods that support useful operations for PA5. For example, you can use ValuePrinter methods for the following:
• Type definitions for objects and vtables. For example:
%Int = type {
%Int_vtable*, i32
}
• Constant object declarations. For example:
@String.2 = constant %String {
%String_vtable* @String_vtable_prototype, i8* getelementptr ([14 x i8], [14 x i8]* @str.2, i32 0, i32 0) }
3 Cool Runtime
PA5 uses the following files, which implement the Cool runtime. After code generation, you must link against these files to produce a functioning Cool program (the Makefile is set up to do this).
1. coolrt.c: This is the source code for the Cool runtime. We have given you C implementations of the four methods of class that do actual IO, plus two methods of class Object that are used by these IO methods. You are responsible for adding:
• definitions for the vtables of the builtin classes;
• definitions for default value objects; and
• C functions for all the missing methods of the builtin classes.
When you run make in the test directory, this file will be compiled to native code by Clang, and linked into the program built from each test file. In its current state, this file will not compile. You will first need to define the object and vtable layouts and in coolrt.h.
Suggestion: To work incrementally, start with Ints and a trivial object layout with no vtable, and add a few methods for class Int. That should allow you to use IO::out int and IO::in int quickly. Then expand the object layout and add the vtable as you add more features to your compiler.
2. coolrt.h: The header for the Cool runtime. It contains only a few function declarations and skeleton type declarations. You are responsible for adding:
• Type definitions for the vtables of the builtin classes;
• Type definitions for the objects of builtin classes; and
• Function declarations for functions defined in coolrt.c.
4 Designing the Code Generator
The following sections describes the complete work of PA5, including features implemented in Phase 1 and Phase 2. Some of it is repeated from MP2 but with boxing and unboxing even the handling of Int is different, so make sure to read this through completely.
There are many possible ways to write the code generator, even assuming a standard “bottom-up” strategy. One reasonable strategy is to perform code generation in two passes; this is the strategy used by our solution and by the skeleton code. The first pass decides the object layout for each class, i.e. which LLVM data types to create for each class, and generates LLVM constants for all constants appearing in the program. Using this information, the second pass recursively walks each feature and generates LLVM code for each expression.
There are a number of things you must keep in mind while designing your code generator:
• You should have a clear picture of the runtime semantics of Cool programs. The semantics are described informally in the first part of the CoolAid, and a precise description of how Cool programs should behave is given in Section 12 of the manual.
• You should have a clear picture of LLVM instructions, types, and declarations.
• Think carefully about how and where objects, let-variables, and temporaries (intermediate values of expressions) are allocated in memory. The next section discusses this issue in some detail. • You should generate unoptimized LLVM code, using a simple tree-walk similar to the one we discussed in class. Focus on generating reasonably efficient local code for each tree node, e.g., wherever possible, avoid extra casts, use getelementptr to index into objects (i.e., to compute the addresses of a structure field), use appropriate aggregate types, etc.
• Ignore the garbage collection requirement of Cool. You don’t have to implement it. Just insert malloc instructions to allocate heap objects whenever needed, and never free these objects.
5 Representing Objects and Values in Cool
A major part of your compiler design is to develop the correct representation and memory allocation policies for objects and values in Cool, including explicit variables, heap objects, and temporaries. In PA5, you need to support all kinds of Cool objects, including primitive values. Here are the guidelines you should follow:
• All values in Cool are objects, including literals. For primitive values, however, you should box/unbox them to/from Cool objects only when needed. When you are finished with your compiler, the result of every one of your primitive-type expressions should be a virtual register and not an object. If you implemented Int or Bool constants as globals in PA4, you should change that so they are used directly as immediate operands in instructions.
Since a let-variable has a local scope, we can allocate it in the current stack frame using the alloca instruction.
• A superclass object should appear as a nested struct within a subclass object, and in a specific position that you should think about.
• There should be only a single vtable pointer in each object.
• In your generated code for method dispatch or for accessing data fields, you should try to avoid the LLVM ‘bitcast’ instruction. It is possible to arrange your object representation so a bitcast is only needed when retrieving the vtable pointer from an object.
• You will need to include support for run-time type checks (for case in particular). Some code is provided and described in the next section, but you will have to accommodate it in your object representation.
6 Notes
Since writing a code generator is a fairly big task, we suggest that you go for the following steps in order to build your compiler. These steps have been tailored for PA5. Again, make sure to test each portion of code as you complete it!
1. Think about how to represent a Cool object and the vtable for each class in LLVM. How do you deal with inherited classes and their attributes? You can ignore the run-time support for type checking (case) at this point.
2. Once you have decided on a class layout, modify coolrt.h and coolrt.c accordingly to implement some of the built-in classes and their methods, e.g., enough to support Int operations including I/O. (Do the rest at any time – we don’t spell that out.)
You can even write simple C programs to call these methods directly and test them.
3. Implement CgenNode::layout features(). This will involve visiting each feature of a class and doing some kind of setup. For example, laying out a method might involve creating the corresponding LLVM function (with correct type and formal parameters but empty body) and assigning it a slot in the vtable for the class. You will also need to record the binding of Cool methods to LLVM functions. Similarly, you will have to assign LLVM types for attributes, and a slot in the object layout.
Now that the features have been laid out, you can create the LLVM Type for each class and for its vtable. Exactly how this is done will depend on how you decided to layout the classes in the runtime. Your code generator needs to match that layout.
Now you can create the actual vtable for each class. This is the global constant that contains the information and function pointers for the class. At this point, your output code should have:
• A type for the objects of each Cool class.
• A type for the vtable of each Cool class.
• Empty methods for the methods of all Cool classes.
• The vtable of each Cool class.
4. It is time now to promote string constants into real honest-to-goodness objects. You can use thecode string table and code def methods in cgen.cc to create a single definition for each unique constant, all of which conveniently appear in the string tables.
6. Next, implement dynamic dispatch. Since you’ve already created your vtables, this is only a minor change from static dispatch (and the two should share most of the implementation in your compiler).
7. You can now modify some of the expression types that you implemented previously in Phase 1;often, few changes should be needed:
• Arithmetic expressions. Remember that operations on Int and Bool expect and return values directly in LLVM virtual registers.
• let. By now, you can compile and run simple programs comparable to Phase 1 (without control flow) but with real primitive objects. Let variables for Int and Bool should be primitive values on the stack, rather than pointers to the heap.
• loop and if-then-else. These are now supposed to be using the typing rules for the full language.
Also, this is the point where you will implement boxing. If an Int or Bool is being converted to Object, you will need to allocate an object record on the heap.
To support the provided code for case and for modularity, this conversion should be implemented in the conform method in cgen.cc.
8. Implement code generation for new and init. Make sure that the new object’s attributes are initialized in the correct order and that the correct vtable pointer is stored.
This little step gets you the ability to compile vastly more Cool programs, in fact, any correct program that does not use case!
9. Implement case.
We provide code to support one solution.
Each class is given an integer tag according to a walk over the inheritance tree. This way all the subclasses of any given class have consecutive tags. Testing whether a class is a descendant of another can be done by testing whether its tag is in the range of tags of the descendants of the other.
For the code
class A {}; class B inherits A {}; class C inherits A {}; class D {};
we might assign the following tags and ranges
Class Tag Range
A 1 1-3
B 2 2-2
C 3 3-3
D 4 4-4
An object of dynamic type B can be recognized as a descendant of A by checking that its tag of 2 is in the range 1-3. An object of dynamic type D can be rejected as a descendant of A by checking that its tag of 4 does not fall in into A’s range.
The supplied typcase class::code and branch class::code methods generate code according to this strategy.
Half of the information necessary for generating the code is the range for a class. The supplied code finds the ranges in the tag and max child fields of CgenNode. These fields are set by CgenClassTable::setup classes.
The other necessary information is the class tag corresponding to the dynamic type of the object being examined by the case.
You must figure out where to store the tags in your object or vtable representation, and implement the method get class tag which emits code to retrieve it. The CgenNode argument is for the static type of the reference, so you cannot just return the tag of that node.
10. The final step. Implement runtime error handling, if you haven’t already. There are only a few cases you need to check, and they’re listed in the back of the Cool manual.
Now you should thoroughly test your compiler. You can use the Cool files in the examples directory, but you should also make your own tests to stress individual cases.
7 Testing the Code Generator
• make file.ast: compile the Cool program file.cl to an AST.
• make file.ll: compile the Cool program file.cl to LLVM assembly
• make file.bc: create an LLVM bytecode file from file.ll
• make file.exe: create a linked executable from file.bc, linking in the Cool runtime (coolrt).
• make file.out: execute file.exe and put the output in file.out
• make file.verify: verify your LLVM code obeys LLVM language rules.
• make file-opt.bc: create an optimized LLVM bytecode file from file.exe.bc. This is just so you can see whether your code can be optimized effectively by available techniques in LLVM.
Outside the makefile, there is a shell script checkref.sh which will compare file.out with file.refout if either exists, so you can provide and test against expected results.
To be sure that you generate correct LLVM code you should call the LLVM verification path with every program that you generate. You can do this by saying textttmake file.verify as described above. See the target %.verify in pa6/Makefile.common for the command used.
As with Phase 1, you should generate the LLVM main() function explicitly using LLVM IR features. See the information above about how the the function CgenClassTable::code main() needs to change for Phase 2 compared with Phase 1.
Note that your code generation phase executable cgen-2 takes a -c flag to generate debugging information. This is set whenever you define debug true in your Makefile (the default). Using this flag merely causes cgen debug (a global variable) to be set. Adding the actual code to produce useful debugging information is up to you. See the project README for details.
It is critical that you use a debugger regularly for testing your compiler. Use printfs for debugging only where that is the best way to track progress (e.g., not for debugging a segfault).
8 What and How to Turn In
tar -cvf pa5 [your student id].tar pa5
Don’t copy and modify any part of the support code! The provided files are the ones that will be used in the grading process.

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