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CSE6242 HW 2: Tableau, D3 Graphs and Visualization Solution

Important Notes 1
Submission Instructions 1
Grading and Feedback 2
Download the HW2 Skeleton before you begin 2
Homework Overview 2
Q1 [25 points] Designing a good table. Visualizing data with Tableau 3
Setting Up Tableau 4
Important Points about Developing with D3 in Questions 2–5 7
Q2 [15 points] Force-directed graph layout 8
Q3 [15 points] Line Charts 10
Q4 [20 points] Interactive Visualization 14
Q5 [25 points] Choropleth Map of Board Game Ratings 19


Important Notes
c. Submissions during the grace period will display as “late” and will not incur a penalty.
d. We will not accept any submissions after the grace period.
3. This advanced course expects students to submit code that runs and is free of syntax errors. Code that does not run successfully will receive 0 credit.
Submission Instructions
Carefully read and follow the high-level instructions below, and the detailed instructions in each question.
1. Submit ALL deliverables via Gradescope. We will not accept submissions via any other channels.
2. Submit all the required files, as specified at the beginning of each question. Any deviations from the specified format (extra files, misnamed files, etc.) will cause your submission to not be graded.
3. Each submission and its score will be recorded and saved by Gradescope. By default, Gradescope uses your last submission for grading. To use a different submission, you MUST “activate” it (click “Submission History” button at bottom toolbar, then “Activate”).
Grading and Feedback
The maximum possible score for this homework is 100 points. Students can choose to complete any 90 points worth of work to receive the full 15% of the final course grade, and can receive more than 15% if additional work is submitted. For example, if a student scores 100 points, that student will receive (100 / 90) * 15 = 16.67% course grade.

We will grade all questions using the Gradescope platform. Question 1 will be manually graded.
Questions 2-5 are auto-graded. Based on our experience, students (you all!) benefit from using
Gradescope to obtain feedback as they work on this assignment. Keep the following important points in mind:

1. You can access Gradescope through Canvas.
4. Gradescope cannot run code that contains syntax errors. If Gradescope is not running your code, before seeking help, verify that:
a. Your code is free of syntax errors (by running it locally)
b. All methods have been implemented
c. You have submitted the correct file with the correct name

Download the HW2 Skeleton before you begin
Homework Overview
“Visualization gives you answers to questions you didn’t know you have” - Ben Schneiderman

This homework focuses on exploring and creating data visualizations using two of the most popular tools in the field. Data visualization is an integral part of exploratory analysis and communicating key insights. All questions use data on the same topic to highlight the uses and strengths of different types of visualizations. The data comes from BoardGameGeek and includes games’ ratings, popularity, and metadata.

Q1 uses Tableau to connect to online data that feeds multiple visualizations including a table and bar charts. Q2–Q5 uses D3 and includes graphs with different scales, network graphs, and a map.

Below are some terms you will often see in the questions:
• Rating – a value from 0 to 10 given to each game. BoardGameGeek calculates a game’s overall rating in different ways including Average and Bayes, so make sure you are using the correct rating called for in a question. A higher rating is better than a lower rating.

In Q1, you will design a table, a grouped bar chart, and a stacked bar chart with filters. The data for this question is hosted online and will help you practice connecting Tableau to online data sources.

Questions 2-5 highlight different features of D3. The provided skeletons scaffold coding in D3 with the most complete template code being provided for Q2. Q4 and Q5 provide scaled back templates. Q3 does not provide complete template code, and is an excellent opportunity to separate html, css, and js files because a separate js file can be used for each of the visualizations.

Q2: a network graph shows relationships between games. You will add interactive features like pinning nodes to give the viewer some control over the visualization.

Q3: you will explore temporal patterns in the BoardGameGeek data, using line charts to compare how the number of ratings grew from month to month for 8 games. You will also integrate additional data about board game rankings onto these line charts and explore the effect of axis scale choice on what information is emphasized in the graph.

Q4: you will create line charts that use interactive elements to display additional data. This time, the line charts will show the number of games with each rating for multiple years. You will then implement a bar chart that appears when you mouse over a point on the line chart.

Q5: you will create a choropleth map to explore the average rating of each game in different countries.

Q1 [25 points] Designing a good table. Visualizing data with Tableau.

Technology Tableau Desktop (Note: Don’t use Tableau Prep)
Allowed Libraries NA
Max runtime NA
Deliverables Gradescope: After selecting HW2 – Q1, click Submit Images. You will be taken to a list of questions for your assignment. Click Select images and submit the following four PNG images under the corresponding questions:

● table.png: Image/screenshot of the table in Q1.a
● grouped_barchart.png: Image of the chart in Q1.b
● stacked_barchart_1.png: Image of the chart in Q1.c after filtering data for Max.Players = 2
● stacked_barchart_2.png: Image of the chart in Q1.c after filtering data for Max.Players = 4

a. [5 points] Good table design. You want to help a board game design company analyze the current popular board game data from the website BoardGameGeek. Create a single well-designed table to visualize the data contained in popular_board_game.csv. You can use any tool (e.g., Excel, HTML, Pandas, Tableau) to create the table. If you choose to use a tool other than Tableau to make the table, you will still need to load the same data into Tableau for use in Q1b.

The company is interested in grouping popular games into “support solo” (minimum player = 1) and “not support solo” (minimum player > 1), because single-player games require a different design strategy.

Instructions:
Your table should clearly communicate information about these two groups (games that support solo & games that do not support solo) simultaneously. For each group (Solo supported, Solo Not Supported), show:
1. Total number of games in each category (fighting, economic, ...)
2. The most representative game (game with the highest number of ratings) in each category. If more than one game has the same rating, pick the game that you prefer.
3. Average rating of games in each category (use simple average), rounded to 2 decimal places
4. Average playtime of games in each category, rounded to 2 decimal places
5. In the bottom left corner below your table, include your GT username. (If you decide to use Tableau, this can be done by including a caption when exporting an image of a worksheet or by adding a text box to a dashboard. Refer to the tutorial here.)
6. Save the table as table.png. (If you decide to use Tableau, to save a worksheet image, go to Worksheet  Export  Image. And to save a dashboard image, go to Dashboard  Export  Image. Do not simply take a screenshot in Tableau since your image should have a high resolution.) However, you can take a screenshot If you decide to use HTML, Pandas, etc.

Setting Up Tableau

If you do not have access to a Mac or Windows machine, use the 14-day trial version of Tableau Online:
1. Visit https://www.tableau.com/trial/tableau-online
2. Enter your information (name, email, GT details, etc.)
3. You will then receive an email to access your Tableau Online site
4. Go to your Site and create a workbook


Connecting to Data
Complete all parts of Q1b-c using a single Tableau workbook. (Technically, you could use multiple workbooks, but we do not recommend that here. The directions below assume you are using one workbook.) 1. You will need a data-world account (created using your preferred email) to access the data for Q1c.
2. Q1 will require connecting Tableau to multiple data sources. You can connect multiple data sources within one workbook by following the directions here.
3. For data in Q1b: Open Tableau and when prompted to connect to a data source, choose To a File – Text file. Select the data file (popular_board_game.csv) from the skeleton.
4. We recommend renaming the data connection since you will have multiple connections in this workbook. Rename the connection to something that makes sense to you. (Clicking on the text lets you edit it.)
5. For Q1b, you can use either a live connection or data extract. (You can read a comparison of Tableau’s data connection options here.) Click the small square with a graph on the bottom bar next to “Data Source” to create a new worksheet. You now have the data needed for Q1b!
6. For data for Q1c: Add a new data source by clicking on Data – New Data Source.
9. Click the small square with the graph on the bottom bar again to create another new worksheet, and Tableau will then automatically create a data extract. You now have the data needed for Q1c! (Live data connections are not an option when connecting to data-world. You can read a comparison of Tableau’s data connection options here.)



b. [10 points] Grouped bar chart. You want to help this board game design company better understand the relationship between game playtime and game category among popular board games. Visualize popular_board_game.csv as a grouped bar chart. Your chart should display game category (e.g., fighting, economic) along the horizontal axis and game count along the vertical axis. Also show game playtime (e.g., <=30, (30, 60]) for each game category. Note: Do not differentiate between 'support solo' and 'non-support solo' for this question.

The main goal here is for you to get familiarized with Tableau. Thus, we keep this part more open-ended, so you can practice making design decisions. We will accept most designs. We show one possible design in Figure 1a, based on the tutorial from Tableau, and you are not limited to the techniques presented there.

Instructions:
1. Design a vertical grouped bar chart. For each game category, show the game count for each game playtime.
2. Include clearly labeled axes, a clear chart title, and a legend.
3. In the bottom left corner of your image, include your GT username. In Tableau, this can be done by including a caption when exporting an image of a worksheet or by adding a text box to a dashboard. Refer to the tutorial here. Note: The default Tableau caption can be deleted or rewritten.
4. Save the chart as grouped_barchart.png
5. To save a worksheet image, go to Worksheet  Export  Image. To save a dashboard image, go to Dashboard  Export Image. Screenshots are not acceptable.




c. [10 points] Stacked bar chart. After understanding the relationship between game category and their playtime, the game company now wants to know the count of games in different category, and if there is any relationship between game categories and how they are played (their playing mechanics). They also want to know how player size changes this information.


Instructions:
1. Create a ‘Worksheet’ with a stacked bar chart that shows game count for each game’s playing mechanics (sub-bars) for each game category
2. This data contains duplicate rows because each row represents a distinct game. Do not remove duplicate rows from the data when creating your chart.
3. Display game counts along the vertical axis and category along the horizontal axis
4. Include clear axes labels, a clear chart title, and a legend
5. Create a dashboard using the sheet you created in the step 1
6. Add a filter for number of ‘Max.Players’ allowed in each game. Then update the chart using this filter to generate the following chart images (Refer to the tutorial here on how to add filter in a dashboard.
Make sure to add ‘Max.Players’ in the filter shelf in the Worksheet first, like this.):
a. Select “2 Players” only in the filter. Save the resulting chart as ‘stacked_barchart_1.png’
b. Select “4 Players” only in the filter. Save the resulting chart as ‘stacked_barchart_2.png’
c. Both images should include your GT username in the bottom left. This can be added using a text box. Refer to the tutorial here. Note: Text boxes can only be added to a dashboard in Tableau, not a worksheet.
To save a dashboard image, go to Dashboard - Export Image. Do not submit screenshots.


Note: Your Tableau workbooks will not be graded. Your images should be clear and of high resolution.
Important Points about Developing with D3 in Questions 2–5
1. We highly recommend that you use the latest Chrome browser to complete this question. We will grade your work using Chrome v92 (or higher).
2. You will work with version 5 of D3 in this homework. You must NOT use any D3 libraries (d3*.js) other than the ones provided in the lib folder.
3. For Q3–5, your D3 visualization MUST produce a DOM structure as specified at the end of each question. Not only does the structure help guide your D3 code design, but it also enables your code to be auto-graded (the auto-grader identifies and evaluates relevant elements in the rendered HTML). We highly recommend you review the specified DOM structure before starting to code.
4. You need to setup a local HTTP server in the root (hw2-skeleton) folder to run your D3 visualizations, as discussed in the D3 lecture (OMS students: the video “Week 5 - Data Visualization for the Web (D3) - Prerequisites: JavaScript and SVG”. Campus students: see lecture PDF.). The easiest way is to use http.server for Python 3.x. (for more details, see link).
5. All d3*.js files in the lib folder must be referenced using relative paths, e.g., “../lib/<filename>” in your html files. For example, if the file “Q2/submission.html” uses d3, its header should contain:
<script type="text/javascript" src="../lib/d3.v5.min.js"></script> It is incorrect to use an absolute path such as:
<script type="text/javascript" src="C:/Users/polo/hw2-skeleton/lib/d3.v5.min.js"></script>
6. For questions that require reading from a dataset, use a relative path to read in the dataset file. For example, suppose a question reads data from earthquake.csv, the path should simply be “earthquake.csv” and NOT an absolute path such as “C:/Users/polo/hw2-skeleton/Q/earthquake.csv”.
7. You can and are encouraged to decouple the style, functionality and markup in the code for each question. That is, you can use separate files for CSS, JavaScript and html.

Q2 [15 points] Force-directed graph layout
Technology D3 Version 5 (included in the lib folder)
Chrome v92.0 (or higher): the browser for grading your code
Python http server (for local testing)
Allowed Libraries D3 library is provided to you in the lib folder. You must NOT use any D3 libraries (d3*.js) other than the ones provided. On Gradescope, these libraries are provided for you in the auto-grading environment.
Max runtime NA
Deliverables [Gradescope] submission.(html/js/css): The HTML, JavaScript, CSS to render the graph. Do not include the D3 libraries or board_games.csv dataset.

You will experiment with many aspects of D3 for graph visualization. To help you get started, we have provided the submission.html file (in the Q2 folder) and an undirected graph dataset of boardgames, board_games.csv file (in the Q2 folder). The dataset for this question was inspired by a reddit post about visualizing boardgames as a network, where the author calculates the similarity between board games based on categories and game mechanics where the edge value between each board game (node) is the total weighted similarity index. This dataset has been modified and simplified for this question and does not fully represent actual data found from the post. The provided submission.html file will display a graph (network) in a web browser. The goal of this question is for you to experiment with the visual styling of this graph to make a more meaningful representation of the data. Here is a helpful resource (about graph layout) for this question.

Note: You are welcome to split submission.html into submission.html, submission.css, and submission.js.

a. [2 points] Adding node labels: Modify submission.html to show the node label (the node name, e.g., the source) at the top right of each node in bold. If a node is dragged, its label must move with it.

b. [3 points] Styling edges: Style the edges based on the “value” field in the links array:
• If the value of the edge is equal to 0 (similar), the edge should be gray, thick, and solid (The dashed line with zero gap is not considered as solid).
• If the value of the edge is equal to 1 (not similar), the edge should be green, thin, and dashed.

c. [3 points] Scaling nodes:


Note: Regardless of which scale you decide to use, you should avoid extreme node sizes, which will likely lead to low-quality visualization (e.g., nodes that are mere points, barely visible, or of huge sizes with overlaps).


2. [1.5 points] The degree of each node should be represented by varying colors. Pick a meaningful color scheme (hint: color gradients). There should be at least 3 color gradations and it must be visually evident that the nodes with a higher degree use darker/deeper colors and the nodes with lower degrees use lighter colors. You can find example color gradients at Color Brewer.

d. [6 points] Pinning nodes:

1. [2 points] Modify the code so that dragging a node will fix (i.e., “pin”) the node’s position such that it will not be modified by the graph layout algorithm (Note: pinned nodes can be further dragged around by the user. Additionally, pinning a node should not affect the free movement of the other nodes). Node pinning is an effective interaction technique to help users spatially organize nodes during graph exploration. The D3 API for pinning nodes have evolved over time. We recommend reading this post when you work on this sub-question.

2. [1 points] Mark pinned nodes to visually distinguish them from unpinned nodes, i.e., show pinned nodes in a different color.

3. [3 points] Double clicking a pinned node should unpin (unfreeze) its position and unmark it. When a node is no longer pinned, it should move freely again.

IMPORTANT:
2. To avoid timeout errors on Gradescope, complete the double click function in part 3 before submitting.
3. If you receive timeout messages for all parts and your code works locally on your computer, verify that you are indeed using the appropriate ids provided in the “add the nodes” section in the skeleton code.
4. D3 v5 does not support the d.fixed method (it was deprecated after D3 v3). For our purposes, it is used as a Boolean value to indicate whether a node has been pinned or not.





Q3 [15 points] Line Charts
Technology D3 Version 5 (included in the lib folder)
Chrome v92.0 (or higher): the browser for grading your code
Python http server (for local testing)
Allowed Libraries D3 library is provided to you in the lib folder. You must NOT use any D3 libraries (d3*.js) other than the ones provided. On Gradescope, these libraries are provided for you in the auto-grading environment.
Max runtime NA
Deliverables [Gradescope] linecharts.(html / js / css): The HTML, JavaScript, CSS to render the line charts. Do not include the D3 libraries or boardgame_ratings.csv dataset.

Use the dataset provided in the file boardgame_ratings.csv (in the Q3 folder) to create line charts.

Refer to the tutorial for line chart here or here.

Note: You will create four charts in this question, which should be placed one after the other on a single HTML page, similar to the example image below (Figure 3). Note that your design need NOT be identical to the example; however, the submission must follow the DOM structure specified at the end of this question.

IMPORTANT: use the Margin Convention guide for specifying chart dimensions and layout. The autograder will assume this convention has been followed for grading purposes.


● Horizontal axis label: Month. Use D3.scaleTime().
● Vertical axis label: Num of Ratings. Use a linear scale (for this part a).

b. [5 points] Adding board game rankings. Create a line chart (Figure 3b) for this part (append to the same HTML page) whose design is a variant of what you have created in part a. Start with your chart from part a. Modify the code to visualize how the rankings of [‘Catan’, ‘Codenames’, ‘Terraforming Mars’, ‘Gloomhaven’] change over time by adding a symbol with the ranking text on their corresponding lines. Show the symbol for every three months, similar to the x-axis ticks in part a. (See Figure 3b). Add a legend to explain what this symbol represents next to your chart (See the Figure 3b bottom right).


c. [5 points] Axis scales in D3. Create two line charts (Figure 3c-1,2) for this part (append to the same HTML page) to try out two axis scales in D3. Start with your chart from part b. Then modify the vertical axis scale for each chart: the first chart uses the square root scale for its vertical axis (only), and the second chart uses the log scale for its vertical axis (only). Keep the symbols and the symbol legend you implemented in part b. At the bottom right of the last chart, add your GT username (e.g., gburdell3, see Figure 3c-2 for example).



First chart (Figure 3c-1)
■ Second chart (Figure 3c-2)
○ This chart uses the log scale for its vertical axis (only). Set the y-scale domain minimum to 1. ○ Other features should be the same as part b.











Note: Your D3 visualization MUST produce the following DOM structure.

<svg id="svg-a"> plot (Q3.a)
|
+-- <text id="title-a"> chart title
|
+-- <g id="plot-a"> containing Q3.a plot elements
|
+-- <g id="lines-a"> containing plot lines, line labels
|
+-- <g id="x-axis-a"> x-axis
| |
| +-- (x-axis elements)
| |
| +-- <text> x-axis label
|
+-- <g id="y-axis-a"> y-axis
|
+-- (y-axis elements)
|
+-- <text> y-axis label

<svg id=”svg-b”> plot (Q3.b)
|
+-- <text id=”title-b”> chart title
|
+-- <g id=”plot-b”> containing Q3.b plot elements
| |
| +-- <g id=”lines-b”> containing plot lines, line labels
| |
| +-- <g id=”x-axis-b”> for x-axis | | |
| | +-- (x-axis elements)
| | |
| | +-- <text> x-axis label
| |
| +-- <g id=”y-axis-b”> for y-axis | | |
| | +-- (y-axis elements)
| | |
| | +-- <text> for y-axis label
| |
| +-- <g id=”symbols-b”> containing plotted symbols, symbol labels
|
+-- <g id=”legend-b”> containing legend symbol and legend text element(s)

<svg id=”svg-c-1"> plot (Q3.c1): same as format for Q3.b, with c-1 in ids
(e.g., id="svg-c-1", etc.)

<svg id=”svg-c-2"> plot (Q3.c2): same as format for Q3.b, with c-2 in ids (e.g., id="svg-c-2", etc.)

<div id="signature"> containing GT username
Q4 [20 points] Interactive Visualization

Technology D3 Version 5 (included in the lib folder)
Chrome v92.0 (or higher): the browser for grading your code
Python http server (for local testing)
Allowed Libraries D3 library is provided to you in the lib folder. You must NOT use any D3 libraries (d3*.js) other than the ones provided. On Gradescope, these libraries are provided for you in the auto-grading environment.
Max runtime NA
Deliverables [Gradescope] interactive.(html/js/css): The HTML, JavaScript, CSS to render the visualization in Q4. Do not include the D3 libraries or average-rating.csv dataset.

Use the dataset average-rating.csv provided in the Q4 folder to create an interactive frequency polygon line chart. This dataset contains a list of games, their ratings and supporting information like the numbers of users who rated a game and the year a game was published. In the data sample below, each row under the header represents a game name, year of publication, average rating, and the number of users who rated the game. Helpful resource to work with nested data in D3: http://bl.ocks.org/phoebebright/raw/3176159/

name,year,average_rating,users_rated
Codenames,2015,7.71148,51209
King of Tokyo,2011,7.23048,48611


All axes must start at 0, and their upper limits must be automatically adjusted based on the data. Do not hard-code the upper limits.
• The vertical axis represents the count of board games for a given rating. Use a linear scale.
• The horizontal axis represents the ratings. Use a linear scale.

b. [3 points] Line styling, legend, title and username.
• For each line, use a different color of your choosing. Display a filled circle for each rating-count data point.
• Display a legend on the right-hand portion of the chart to show how line colors map to years.
• Add your GT username (usually includes a mix of lowercase letters and numbers, e.g., gburdell3) beneath the title (see example figure 4b).





Interactivity and sub-chart. In the next few sub-questions, you will create event handlers to detect mouseover and mouseout events over each circle that you added in Q4.b.



Note: No bar chart should be displayed when the count of games is 0 for hovered year and rating.

Axes: All axes should be automatically adjusted based on the data. Do not hard-code any values.
• The vertical axis represents the board games. Sort the game names in ascending order, such that the game with the smallest users_rated is at the bottom, and the game with the highest users_rated is at the top. Some boardgame names are quite long. For each game name, display its first 10 characters (if a name has fewer than 10 characters, display them all). A space counts as a character. The horizontal axis represents the number of users who rated the game (for the hovered year and rating). Use a linear scale.
• Set horizontal axis label to ‘Number of users’ and vertical axis label to ‘Games’.

d. [3 points] Bar styling, grid lines and title

• Bars: All bars should have the same color regardless of year or rating. All bars for the specific year should have a uniform bar thickness.
• Grid lines should be displayed.
• Title: Display a title with the format “Top 5 Most Rated Games of <Year> with Rating <Rating>” at the top of the chart where <Year> and <Rating> are what the user hovers over in the line chart. For example, hovering over rating 6 in 2015, the title would read: “Top 5 Most Rated Games of 2015 with Rating 6”

e. [3 points] Mouseover Event Handling

• The bar chart and its title should only be displayed during mouseover events for a circle in the line chart.
• The circle in the line chart should change to a larger size during mouseover to emphasize that it is the selected point.
• When count of games is 0 for hovered year and rating, no bar chart should be displayed. The hovered-over circle on the line graph should still change to a larger size to show it is selected.

Hint: .attr is generally used for describing the size, shape, location, etc. of an element, whereas style is used for other design aspects like color, opacity, etc.

f. [3 points] Mouseout Event Handling

• The bar chart and its title should be hidden from view on mouseout and the circle previously mouseover-ed should return to its original size in the line chart.

The graph should exhibit interactivity similar to Figure 4f where the mouse is over the larger circle.





Note: Your D3 visualization MUST produce the following DOM structure.

<svg id=”line_chart”> containing line chart
|
+-- <g id=”container”>
|
+-- <g id=”lines”> element containing all line elements
| |
| +-- <path> elements for plotted lines |
+-- <g id=”x-axis-lines"> element for x-axis |
+-- <g id=”y-axis-lines"> element for y-axis
|
+-- <g id=”circles”> element for all circular elements
| |
| +-- <circle> elements
|
+-- <text id=”line_chart_title”> element for line chart title
|
+-- <text id=”credit”> element for GT username
|
+-- <g id=”legend”> element for legend
| |
| +-- (<circle> elements for legend)
| |
| +-- (<text> elements for legend)
|
+-- <text> element for x axis label |
+-- <text> element for y axis label

<div id=”bar_chart_title” > containing bar chart title

<svg id=”bar_chart” > containing bar chart
|
+-- <g id=”container_2”>
|
+-- <g id=”bars”> element for bars
| |
| +-- <rect> elements for bars
|
+-- <g id=”x-axis-bars"> element for x-axis
|
+-- <g id=”y-axis-bars"> element for y-axis
|
+-- <text id=”bar_x_axis_label”> element for x axis label |
+-- <text id=”bar_y_axis_label”> element for y axis label
Q5 [25 points] Choropleth Map of Board Game Ratings

Technology D3 Version 5 (included in the lib folder)
Chrome v92.0 (or higher): the browser for grading your code
Python http server (for local testing)
Allowed Libraries D3 library is provided to you in the lib folder. You must NOT use any D3 libraries (d3*.js) other than the ones provided. On Gradescope, these libraries are provided for you in the auto-grading environment.
Max runtime NA
Deliverables [Gradescope] choropleth.(html/js/css): Modified file(s) containing all html, javascript, and any css code required to produce the plot. Do not include the D3 libraries or csv files.

Choropleth maps are a very common visualization in which different geographic areas are colored based on the value of a variable for each geographic area. You have most probably seen choropleth maps showing quantities like unemployment rates for each county in the US, or the number of confirmed COVID-19 cases per 10,000 people at the county level.

We will use choropleth maps to examine the popularity of different board games across the world. We have provided two files in the Q5 folder, ratings-by-country.csv and world_countries.json.
• Each row in ratings-by-country.csv represents about a game’s information for a country, in the form of <Game,Country,Number of Users,Average Rating>, where o Game: the name of a game, e.g., Catan. o Country: a country in the world, e.g., United States of America.
o Number of Users: the number of users who have rated Game who are from Country.
o Average Rating: the mean rating given to Game by users who are from Country. This dataset has been preprocessed and filtered to include only those games that have been rated by more than 1000 users in the world.
• The world_countries.json file is a geoJSON, containing a single geometry collection: countries. You can find examples of map generation using geoJSON here and here.

a. [20 points] Create a choropleth map using the provided data, and use Figure 5a and 5b as references.
1. [5 points] Dropdown lists are commonly used on dashboards to enable filtering of data. Create a dropdown list (see example in Figure 5a) to allow users to select which game’s data are displayed.
• The list options should be obtained from the Game column of the csv file.
• Sort the list options in (case-sensitive) alphabetical order. Set the default display value to the first option.
• Selecting a different game from the dropdown list should update both the choropleth map (see part 2) and the legend (see part 3) accordingly.


2. [10 points] Load the data from ratings-by-country.csv and create a choropleth map such that the color of each country in the map corresponds to the average rating of the game selected in the dropdown in each country. Use a “Natural Earth” projection of the geoJSON file. Name the function for calculating path as ‘path’, to help the auto-grader locate it. Create a projection first and use it as an input for the path.

Promise.all() is provided within the skeleton code and you can use it to read in both the world json file and game data csv file. Example usage can be seen here.

Many countries have no ratings for some games - these should be colored grey.

For those countries that do have ratings for the selected game, use a quantile scale to generate the color scheme based on the average rating by country. Color them along a gradient of exactly 4 gradations from a single hue, with darker colors corresponding to higher rating values and lighter colors correspond to lower values (see gradient examples at Color Brewer).

About Scaling Colormaps: In order to create effective visualizations that highlight patterns of interest, it is important to carefully think about the relationship between the range and distribution of values being displayed (the domain) and the color scale the values are mapped to (the range). Many types of mapping functions are possible, e.g., we could use a linear mapping where the lowest game rating is mapped to the first value in the color scheme, the highest game rating is mapped to the highest value in the color scheme, and intermediate ratings are mapped to hues in the middle. This article illustrates the value of choosing appropriate endpoints for linear color maps, or log-scaling the domain so that large but relatively infrequent values do not cause differences between smaller values to be washed out. In our case, most board games have similar average ratings across countries, e.g. Catan has an average rating close to 9.3 in almost all countries, making it challenging to perceive relative differences in popularity. To address this, we can compute quantiles of the domain data—game rating values that divide the ordered list of average ratings per country into roughly equally-sized groups. Here, we will get 4 groups, a special case of quantiles called “quartiles” since the data are divided into quarters.


3. [5 points] Add a vertical legend showing how colors map to the average rating for a particular game. The legend must update for the quartiles of the selected game, and display values formatted
to show precision up to 2 decimal places. You must use exactly 4 color gradations in your submission. It is recommended, but not required, to use d3-legend.min.js (in the lib folder) to create the legend for the scale you use. Also, display your GT username (e.g., gburdell3) beneath the map.

b. [5 points] Add a tooltip using the d3-tip.min library (in the lib folder). On hovering over a country, the tooltip should show the following information on separate lines:
• Country name
• Game
• Avg Rating for that game in that country
• Number of Users from the Country who rated the game
For countries with no data, the tooltip should display “N/A” for Avg Rating and Number of Users.


Note: You must create the tooltip by only using d3-tip.min.js in the lib folder.







Tips and hints
• Countries without data should be colored grey. These countries can be found using a condition that compares the country's average rating with ‘undefined’.
• It is optional for your visualization to show (or not show) Antarctica.



<select id=”gameDropdown”> sorted list of game options
|
+-- <option> (one option for each game; value = game name)
|
+-- text (= game name)

<svg id=”choropleth”> contains choropleth map
|
+-- <g id=”countries”>
| |
| +-- <path>s for each country
|
+-- <g id=”legend”> legend

<div id=”tooltip”> contains tooltip to display (Q5.b)
|
+-- (text for tooltip)

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