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CSE4020 - Computer Graphics - Lab Assignment 7  - Solved

1.     Write a program that draws a color-changing cube.

A.     Set the window title to your student ID and the window size to (480,480).

B.     Start from the code in 7-Lighting&Shading slides. Draw a flat-shaded cube. Make sure FDPHUDPDQLSXODWLRQVKRUWFXWVěĜěĜěĜěZĜZRUN C. Use the following light setting:

lightPos = (3.,4.,5.,1.) 

    glLightfv(GL_LIGHT0, GL_POSITION, lightPos) 

 

    ambientLightColor = (.1,.1,.1,1.) 

    glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightColor) 

 

    specularObjectColor = (1.,1.,1.,1.) 

    glMaterialfv(GL_FRONT, GL_SPECULAR, specularObjectColor) 

      glMaterialfv(GL_FRONT, GL_SHININESS, 10) 

 

D.     If you press or repeat a key, the diffuse & specular color of the light and the ambient & diffuse color of the object should be changed as shown in the Table:

Key 
Action 
A
Change the light color to red
S
Change the light color to green
D
Change the light color to blue
F
Change the light color to white
Z
Change the object color to red
X
Change the object color to green
C
Change the object color to blue
V
Change the object color to white

 

2.     Write a program that draws a smooth-shaded cube.

A.     Set the window title to your student ID and the window size to (480,480).

B.     Start from the code in 7-Lighting&Shading slides. Make sure camera manipulation

VKRUWFXWVěĜěĜěĜěZĜZRUN
C.     Use glDrawElements(), not glDrawArray(). Refer the code in 6-Viewing&projection2, Mesh slides.

i. Hint: In Gouraud shading, one vertex has only one normal. This makes using glDrawElements() easier.

D.     Use the following normal vector data:

 

E.      If you press or repeat a key, the ambient & diffuse color of the object should be changed as shown in the Table:

Key 
Action 
R
On/Off the object color of red
G
On/Off the object color of green
B
On/Off the object color of blue
F.      Expected result: Uploaded LabAssignment7-2.mp4


 

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