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CSCI4120- Assignment 3: Animation Controller in Unity Solved

In this assignment, we want you to apply the technique that we have learnt in character animation to add a crouch motion to an animated character.

Requirements 

You should continue the work in the tutorial on character animation controller to add the crouch motions in this assignment. 

You should:

Enhance the character in our tutorial to be able to do at least crouch idle, and turn left or right during crouch ,and crouch forward with animation,
This should be based on what we have finished in the character animator tutorial, i.e. the character should be able to do walk, run, turn left and right, as well as jump motion.
The crouch should be toggled on by using the key “c”. Inside crouched state, pressing “c” key will toggle it off and stand up again.
During crouching, the character can perform at least four actions: crouch idle, crouch forward, crouch turn left, crouch turn right.

It is all up to you to decide the implementation. Obviously using a 2D blend tree is a natural choice.

The animations needed are also coming with the standard assets we provided to you in the tutorial, just take a look. 

 

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