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CS530 Project Solution

You and your team shall develop, test, and deliver a link-editor program for the XE variant of the SIC/XE family of machines.

XE LINK-EDITOR REQUIREMENTS:
The XE link-editor program shall open SIC/XE assembler listing files (refer to fig
2.3 in your text) and generate executable object file(s) for the XE machine and the
ESTAB for the project (note, do not build a link-loader!).
Input - The user will start the program (the program shall be named “led”) and will provide the listing file(s) as arguments on the command-line each separated by spaces, i.e.:
“[cssc0000@edoras ~]$ led first.sl second.sl third.sl”

Note, if no arguments are provided on the command line, your program shall print a friendly message stating why you are stopping and then terminate the program.


Output – The SIC (XE variant) object file(s) such as those found in figure 3.9 of the text. Print the ESTAB in a separate file (name.st) and is such as the ESTAB at the top of page 143 in the text.
TEAMS:

ADDITIONAL REQUIREMENTS:
README file - you shall create a README file; consult the instructions for README file content on the course Blackboard. Also, your source files SHALL CONTAIN sufficient comments for making the source easy to read. Points will be taken off for poorly (or non) commented source or inadequate README file documentation.

Compiler and make (and Makefile) – You shall use C/C++ (gcc/g++) and use make to compile your program for this assignment; you will need to create a Makefile for your project, consult the example Makefile(s) in the course Canvas Resources module. Name the executable, ‘led’ (Link Editor for the SIC/XE machine).

Test files – You shall prepare and include test files used during the development and test of your project.


Make sure that all files (README, source files, header files, Makefile) contains each team member’s names and RedIDs!

TURNING IN YOUR WORK:

Your project shall include C/C++ source files, an include/header file, a Makefile, and a README file. ONLY ONE MEMBER OF YOUR TEAM TURNS IN THE PROJECT. To turn in your project, each team shall select one person, all files shall be in that person’s class account on edoras in a directory named “a2” (~/a2). Leave any test files in this directory as well. BE SURE ALL TEAM MEMBERS NAMES AND CLASS ACCOUNTS ARE IN THE README FILE. Finally, the designated person turns in the project by uploading a tarball/zip-file with all project files to Blackboard and entering any comments in the assignment’s turnin.

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