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CS440 Assignment 2 Solution


Purpose
This homework provides hands on exposure to WebGL, using it to render 2D and 3D graphics interacively.
Background
For this assignment, you should - be comfortable with complex numbers and with reading mathematical notation. - be sufficiently adept at programming to find out the correct JavaScript syntax for desired operations. - be able to look up how to include interactive widgets in an HTML page and handle their values. - be able to launch and insepct the JavaScript console of your browser for debugging purposes.
The Problem Set
The problem as well as your tasks are described are in hw2.tex which is to be compiled using a LaTeX compiler.
Previous Feedback
Submission
There are 3 parts to this assignment. Lack of submission of any part will result in a loss of marks.
2.1 Solving the Problem Set
2.2 Feedback
This is an individual submission, i.e. each of you has to fill the form. Doing so contributes to your Team Factor which is 1 by default and is penalized in case of non-submission of the form, dishonest feedback, or unequal contribution to the submission as reported by your buddies and/or the commit history on GitHub.
1.3 Peer Review
Two submissions will be shared with you for review which you will evaluate according to the accompanying rubric. You will submit a filled copy of the rubric for each submission against HW 2.3 which will be made available on the course page.
This is an individual submission on LMS and contributes to your individual Review Factor which is 1 by default and penalized for nonsubmission.
Grading
Your submission will be peer-graded in a double-blind manner as per the criteria specified in the accompanying file, hw2-review.xlsx. The score thus earned will be your Submission Score.
Your individual score in this homework is the product of your Submission Score, Team Factor, and Review Factor.
Discussion
discuss with your buddy, post in the discussion thread linked in the Assignment module on the course page on Canvas.

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