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CS251-Project 2 Movie Search with Binary Search Trees Solved

The assignment is to input movie and review data, allowing the user to search this data quickly for movies by ID or name.  Here’s a screenshot of the final program (one possible execution run):

 

  

 

The only data structure you may use are binary search trees, in particular the BST class you have developed in the HW and labs.

Programming Environment
You are free to program in any environment you want; final submissions will be collected using

Gradescope.  We are releasing an initial “main.cpp” file, and sample input files, on Codio.  Login to Codio and open the project “cs251-project02-bst-movie-search”.  You can export the provided files using the Project menu, Export as Zip.  Or you can work on Codio using the provided makefile:  open a terminal window via the Tools menu, and “make build” to compile and “make run” to run.

 

If you have not yet created a Codio account, register using your UIC email address and join the class (“CS 251 Fall 2019”) via the following URL:  https://codio.com/p/join-class?token=brigade-america  

 

Part 1 of 5:  binarysearchtree<TKey, TValue
From the most recent HW and lab exercises, you should have a working binarysearchtree<TKey class in a header file “bst.h”.  The first part of this assignment is to extend your binarysearchtree class so that it works in terms of (key, value) pairs.  At this point we have only stored keys in the tree.  In reality, trees store a key for ordering / searching, and a separate value for any data associated with the key.  For example, your UIC Netid is a key, while your name and address are values associated with your Netid.  A value can be a simple integer, or more typically a structure of values (e.g. Name, Address, Phone, Email, etc.).   

 

In the context of this assignment, you’ll need to store movie information in the tree, e.g. the publication year of the movie, along with review data.  So you’ll want to define a structure to hold the data:

 

struct MovieData 

{   int  PubYear;   int  Num5Stars;   int  Num4Stars;   int  Num3Stars;   int  Num2Stars;   int  Num1Stars; 

}; 

 

Now, to store movie data using the movie id as the key, you declare a binary search tree as follows:

 

binarysearchtree<int,MovieData  bstMoviesByID; 

 

In other words, each entry in the tree is now a (key, value) pair where the key is an integer movie id, and the value is a MovieData struct.  The tree is still ordered and searched using the key, the only differences are that insert will insert both (key, value), and search will return a pointer to the value so it can be read / written.

 

The good news is these changes are fairly straightforward, since only a few modifications are needed.  To begin, the template clause at the top of “bst.h” must change to include both key and value:

 

template<typename TKey, typename TValue class binarysearchtree 

Next you’ll need to update the struct NODE to store both the key and the value:

 

struct NODE 



   TKey    Key; 

   TValue  Value;    NODE*   Left; 

   NODE*   Right; 

}; 

 

Keep in mind the tree is still ordered and searched by the key, so nothing with regards to how the tree is built or searched is changed.  For the insert function, the only difference is that when the node is inserted, the value must also be stored in the new node.  This means the value must be passed as a parameter:

 

void insert(TKey key, TValue value) {    . 

   .  // same as before, though be sure to store value along with key    . 



 

The final change involves the search function, which currently returns true / false to denote whether the key was found or not found.  Now, if the key is found, we want to return a pointer (yes, a C-style pointer) to the value so it can be read or written.  If the key is not found, search will return nullptr.  Here’s the declaration:

 

TValue* search(TKey key) {    . 

   .  // return pointer to value if found, nullptr if not    .  // NOTE: to return pointer: return &(cur-Value)    . 



 

Make these changes, and then test using different (key, value) combinations.  Example:

 

binarysearchtree<int,int     bst1; binarysearchtree<int,string  bst2; binarysearchtree<string,int  bst3; 

 bst1.insert(123, 456); . 



.  

int* value = bst1.search(123); 

cout << *value << endl;  // should output 456 *value = 789;            // change value to 789 

 

I would recommend modifying your inorder function to output both the key and the value, and use inorder to help confirm your functions are working correctly.

 

Part 2 of 5:  binarysearchtree<TKey, TValue copy constructor
Since we are going to use the binarysearchtree class in a program, we need a copy constructor for parameter passing to work properly.  Add a copy constructor in the public section of your “bst.h” file:

 

// 

// copy constructor: 

// 

binarysearchtree(binarysearchtree& other) { 

   . 

   . 

   . 

 } 

 

Like we did in the previous project, the goal of the copy constructor is to make a complete and independent copy of the “other” tree.  Recall that you can make your life easier if you take advantage of the functions already available in the class [ Hint: insert ].  To make a copy, you have to traverse the entire “other” tree, and visit every node.  Your inorder function does this as well, so your copy constructor should mimic how inorder works --- including the public-private approach.  However, think very carefully about how the recursive traversal should be done:  inorder, preorder, or postorder?  Humm…..

 

How to test your work?  Make a copy of the tree, change the copy, and make sure the original is unchanged.  Here’s some code to get you started:

 

binarysearchtree<int,int  bst1; bst.insert(123, 456); . 

.  // insert more (key, value) pairs . 

  binarysearchtree<int, int bst2 = bst1;  // copy construct: 

  cout << bst1.size() << " vs. " << bst2.size() << endl; cout << bst1.height() << " vs. " << bst2.height() << endl; 

 

 int* value1 = bst1.search(123); int* value2 = bst2.search(123); 

 

cout << *value1 << " vs. " << *value2 << endl;    // both 456 

 

*value2 = 789;  // this should only change bst2: 

 

cout << *value1 << " vs. " << *value2 << endl;    // 456 vs. 789 

 

 

 

Part 3 of 5:  binarysearchtree<TKey, TValue submission
Submit your binarysearchtree class to Gradescope for grading.  Your work will receive a tentative grade for correctness, and then will undergo manual review for commenting, readability, and approach.  This part of the assignment is worth 30 points, and commenting/readability/approach count for 10% of that 30 points.

 

Part 4 of 5:  movie search program
 Once you have a working BST class, use this class to input movie data and efficiently search this data in O(lgN) time.  Since the input data is in random order, tree balancing is not required.  Here’s another screenshot of the program in

action ----------------------------------------------------

 

The movies input file consists of N0 lines, where each line consists of 3 values:  integer movie id, integer publication year, and string movie name.  Here’s the start of the provided “movies1.txt” file:

 

119 1995 Heat 

87 1952 Singin' in the Rain 6 2008 The Dark Knight . 





104 1988 Die Hard 

 

The data is in random order, both in terms of the movie id, and the movie name.  This makes it suitable for building binary search trees using the id as a key, and the name as a key.  In this assignment, you’ll want to create two different trees so you can lookup by id or name in O(lgN) time.  Make no assumptions about the input data, as we’ll test your work using different movie files.   

 

The reviews input file consists of N0 lines, where each line consists of 3 values:  an integer review id, an integer movie id, and the integer rating in the range 1..5.  The movie id refers to the movie for which this rating is associated, and the rating is the # of stars given in this review.  Here’s the start of the provided “reviews1.txt” file:

 

140035 188 5 

133994 78 4 

123308 199 2 . 





289471 78 4 

 

Once again, make no assumptions about the input data, as we’ll test your work using different review files.   

 

One of the design decisions you’ll need to make is how to associate each review with the correct movie.  That’s where the movie id comes in.  As you input the review data, lookup the movie id in your binary search tree, and store the rating in the value portion of the tree.  In other words, use the review’s movie id as the search key, and store the review’s rating in the value associated with the key.  When you are done processing the reviews, you should have a binary search tree that contains all the review data, organized by movie id or name (or both).  The goal is to be able to find a movie’s information in O(lgN) time using either the movie’s id, or the movie’s name.  This implies your key may be a simple type like integer or string, but your value will most likely be a struct.   

 

When searching for a movie, note that the user can enter a numeric movie id, or a string name.  Use the getline function to obtain the input, and then determine if the input is numeric or not:

 

string  input; 

 cout << "Enter a movie id or name (or # to quit) "; getline(cin, input);  // read entire input line 

 

It is not sufficient to simply check the first character of the input to see if it’s numeric --- some movie names start with numeric values such as “12 Angry Men”.  You’ll need to write a little function to loop over the string and check all the characters; strings are objects, use their length() function to obtain the # of characters.

 

The program should interact with the user until the sentinel “#” is input.  Your program output must match the output shown in the screenshots *exactly*, otherwise the autograding system will report your program as incorrect.  It’s okay for your program to be case-sensitive, i.e. “Finding Nemo” != “finding nemo”.

 

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