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1.1 Purpose
The purpose of this assignment is to practice implementing sequential logic circuits – from an RS Latch up to a Finite State Machine, using CircuitSim. You will build a register from the ground up. Then you will build a One Hot State Machine circuit, based on a provided state machine diagram (see Part 2 below). Then you will build a reduced state machine, using a K-Map to simplify your logic.
You will also build parts of a processor datapath to see how the finite state machine and other components integrate into a full system.
Objectives:
1. To understand how a register circuit works
2. To learn how to make a state machine
3. To become familiar with different state machine styles
4. To understand K-maps and simplification
5. To see how state machines can integrate with computer processing
1.2 Task
There are four parts to this assignment.
1. First, you will build a register in CircuitSim from the ground up.
2. Second, you will connect the datapath we have partially provided for you.
3. Third, you will implement a one hot state machine Circuit in CircuitSim, based on the state transition diagram found below.
4. Fourth, you will complete a K-Map to simplify your state machine circuit, and implement the reduced state machine.
Please read the rest of this document for more detailed instructions and hints.
1.3 Criteria
You will submit three files to Gradescope: latches.sim; fsm.sim; kmap.xlsx.
2 Instructions
Part 1: For this part of the assignment you will build your own register from the ground up.
• Implement your circuits in the “latches.sim” file
Part 2: Finish connecting the datapath we have partially provided you
• Connect the datapath (You should only need the Wiring & Arithmetic tabs of CircuitSim).
• The datapath will be implemented in the “fsm.sim” file
Part 3: Given a simple state diagram, you will build a state machine in CircuitSim using the “one-hot” style of building state machines.
• The circuit will be implemented in the “One Hot FSM” subcircuit of the “fsm.sim” file
Part 4: Given the same state diagram from part 3, you will be minimizing the logic by using K-Maps.
• Fill out the K-Maps located in the spreadsheet named “kmap.xlsx”
• The reduced circuit will be implemented in the “Reduced FSM” subcircuit of the “fsm.sim” file
Do not change/delete any of the input/output pins.
2.1 Part 1
For this part of the assignment you will build your own register from the ground up. For more information about each subcircuit refer to your textbook.
2.1.1 RS Latch
You will start by building a RS latch using NAND gates, as described in your textbook. The RS Latch is the basic circuit for sequential logic. It stores one bit of information, and it has 3 important states:
1. R=1 S=1 : This is called the Quiescent State. In this state the latch is storing a value, and nothing is trying to change that value.
2. R=1 S=0 : By changing momentarily from the Quiescent State to this state, the value of the latch is changed so that it now stores a 1.
3. R=0 S=1 : By changing momentarily from the Quiescent State to this state, the value of the latch is changed so that it now stores a 0.
Once you set the bit you wish to store, change back to the quiescent state to keep that value stored.
Notice that the circuit has two output pins; one is the bit the latch is currently storing, and the other is the opposite of that bit.
Note: In order for the RS Latch to work properly, you must not set both R and S to 0 at the same time.
• Build your circuit in the “RS Latch” subcircuit in the “latches.sim” file
2.1.2 Gated D Latch
Using your RS latch subcircuit, implement a Gated D Latch as described on the textbook.
The Gated D Latch is made up of an RS Latch as well as two additional gates that serve as a control. With that addition not only can we control what value is stored by the latch, but also when that value will be saved.
The value of the output can only be changed when Write Enable is set to 1. Notice that the Gated D Latch subcircuit only has one output pin, so you should disregard the inverse output of your RS Latch.
• Implement this circuit in the “Gated D Latch” subcircuit in the “latches.sim” file
• You are not allowed to use the built-in SR Flip-Flop in CircuitSim to build this circuit
2.1.3 D Flip-Flop
Using the Gated D Latch circuit you built, create a D flip-flop.
A leader-follower D flip-flop is composed of two Gated D latches back to back, and it implements edge triggered logic.
Your D flip-flop output should be able to change on the rising edge, which means that the state of the D Flip-Flop should only be able to change at the exact instant the clock goes from 0 to 1.
• Implement this circuit in the “D Flip-Flop” subcircuit in the “latches.sim” file.
2.1.4 Register
Using the D Flip-Flop you just created, build a 4-bit Register. Your register should also use edge-triggered logic. The value of the register should change on the rising edge.
• This circuit will be implemented in the “Register” subcircuit in the “latches.sim” file
2.2 Part 2
For this part of the assignment you will be completing parts of a processor datapath. A datapath is essentially a collection of components that can perform operations. By turning on and off certain inputs of the datapath, your datapath (upon completion) will be able to process instructions. You will then build a microcontroller that will be able to control this datapath to handle said instructions by itself (apart from changing the clock).
2.2.1 What is an instruction?
Above is an example of an instruction.
• The arrow points to the “Opcode” (operation code). This defines what the operation is. For this datapath, we have simplified the Opcode to the left most bit (bit 7) for a possibility 2 operations. These operations will be either an AND or ADD operation. An AND operation will occur when the Opcode is a 0. An ADD operation will occur when the Opcode is a 1.
• The rest of the bits represent the “Operand”, which represents the parameters of our instruction. This has also been simplified to a single value represented by 7 bits (bits 0-6). This will be the value that will be ADDed or ANDed with the value currently in the Datapath (This will be held in the general purpose register, but more on this later). The value can be determined simply by reading the 6 bits as an unsigned binary number.
• With this information, we can now decipher the above example. The 1 for the Opcode (the leftmost bit) tells us that this is an ADD instruction. Reading the Operand (bits 0-6) as an unsigned binary number tells us the value is 19. Therefore, putting the two together completes our instruction as ADD
19. When executing this instruction, it will take the value of 19 and add it to our current value.
2.2.2 Components of the Datapath
• The register labeled ‘PC’ is a simplified version of a “Program Counter”. The Program Counter stores a value (referred to as the “address”) corresponding to the next instruction. For this datapath, the PC register will store a possible 4 addresses represented in two digit binary: 00, 01, 10, 11. Furthermore, these values correspond to the 4 possible instructions in the Inputs & Outputs section: 00 to inst0, 01 to inst1, 10 to inst2, 11 to inst3. Therefore, say the value of the PC is 10 in binary, then the current instruction being processed by the datapath would be inst1, since inst1 corresponds to the address 01, and the PC holds the address of the next instruction.
Note: When no instructions are being processed by the datapath (before beginning any clock cycles) the value of the PC will be 00. This should makes sense because the next instruction to be processed would be instruction inst0.
• The register labeled ‘IR’ refers to the “Instruction Register”. This register will store the value of the current instruction that we are executing. So when the inst1 instruction is being processed, the IR will display the value of that whole instruction. Because we are considering the whole instruction, the IR should not differentiate between the Opcode or Operand, rather it should treat the bits as one value.
• The register labeled ‘REG’ is our general-purpose register. This register will hold the result of the operations we run. This register will allow you to observe whether your instructions are being processed by the datapath as intended. Remember that instructions will be applied to the value currently in the register. This means that if the current value in REG is a 5, and our next instruction is ADD 10, then REG should display a value of 15 when the instruction is finished executing.
• The component labeled ALU is similar to the one you implemented in HW02. This will handle the actual calculation of the instruction. The input “ALUK” (short for ALU Control) will determine which calculation will occur. As stated before, when the Opcode of an instruction is a 0, the operation should be an AND operation. If the Opcode is 1, the operation should be an ADD operation. Remember that instructions will be applied to the value currently in REG. This should help in deciding which inputs should be sent into the ALU when operations should occur.
2.2.3 What do I need to do?
The datapath provided is not complete. Your job is to determine how to connect the datapath so that instructions can be properly processed. This will include setting up the datapath to be able to “Fetch”, “Decode”, and “Execute” instructions, as well as setting up the control signals (the outputs of the microcontroller) to align with each step.
Fetch
In order to actually execute an instruction, we must first “Fetch” the instruction and store it in our IR. To be able to fetch an instruction, our datapath must be able to do the following:
1. When LD.IR = 1 on a rising clock edge, use the value in the PC to load the correct instruction to the IR. For example, if PC = 01, we should load inst1 into the IR. This is the actual “fetching” of the instruction.
2. When PCInc = 1 on a rising clock edge, we should increment the value of the PC. This is so that we can get the next instruction the next time we fetch (instead of the same one over and over again).
Quick hints to Fetch:
• A tunnel labeled PC is currently attached to a MUX with tunnels to our four instructions. What value should we assign to this tunnel to retrieve the correct instruction? (No, it’s not a trick question.)
• What component can you use to increment the value of a number? Hint: incrementing is just addition.
Decode
1. Take the value in the IR, and set the values of the Opcode and Operand accordingly.
2. That is all! No control signals need to be set as decode simply sets up the Datapath for the following states.
Quick hints to Decode:
• Which bits of the instruction tells us the operation occurring? This is the opcode.
• Which bits of the instruction tells us what is the value being used in the operation? This is the operand.
Execute
Once we have “Decoded” our instruction, we need to actually “Execute” this instruction for anything to actually happen. In this simplified datapath, this will mean either executing an AND operation or ADD operation and appropriately update the value of “REG”. For this to work:
1. Send the inputs of the operation to the ALU, remember that operations will be applied to the value currently in the REG.
2. Connect ALUK to the appropriate location. Remember that ALUK stands for “ALU control” and is used to determine the operation performed by the ALU. Remember, when the Opcode is a 0, the instruction should perform an AND operation. When the Opcode is a 1, the instruction should perform an ADD operation.
3. When LD.REG = 1 on a rising clock edge, we should set REG to be equal to the resulting value from the ALU.
Quick hints to Execute:
• What values will be used as the inputs of our operation?
• What component of our datapath can perform these operations?
• What can we use to determine the operation being performed?
2.2.4 How do we actually execute an instruction?
When you believe you have set up Fetch, Decode, and Execute properly. We can now test our datapath by actually executing some instructions.
1. Set up some instructions. Change the values of the instructions, so that you can see how the datapath processes them. Remember how instructions are set up. Keep in mind: It is probably a good idea to decide what values should be displayed throughout the processing, so you can verify your datapath is working correctly.
2. For now, you will need to use “Manual” inputs to control your datapath. Later, you will implement the Microcontroller: a Finite State Machine that serves as the brain of the datapath and can take of this for you.
To enter manual mode, set the Control Mode input to 10 or 11 (does not matter which). The datapath will now rely on inputs (control signals) you select to control instruction processing. You can now manually Fetch, Decode, and Execute (in this order) to process the instruction:
(a) Fetch:
On a rising clock edge, set LD.IR = 1 and PCInc = 1. Remember, setting LD.IR = 1 should load one of the four instructions into the IR depending on the current PC value. Setting PCInc = 1 should increment the value of the PC.
(b) Decode:
Nothing needs to be done here. Again, this step is here to set up the actions of the future states.
(c) Execute:
On a rising clock edge, set LD.REG = 1, and if an ADD operation should occur, set ALUK = 1. Remember, this should insert the result of the ALU operation into REG.
3. If Fetch, Decode, and Execute are working properly (and your state machine if you are using one), you should be able to see the appropriate values across the registers and outputs.
2.3 Part 3
For this part of the assignment you are given the state machine transition diagram of a microcontroller that will handle fetching, decoding, and executing instructions in your datapath. The microcontroller has a few states it must go through in order to execute an instruction. Additionally, it has one input (Called O) which can be equal to a value of 0 or 1, which corresponds to the opcode of the current instruction. This microcontroller has four outputs (PCInc, LD.IR, ALUK, and LD.REG) that affect the various components on the datapath you have made.
• You will be implementing this state transition diagram as a circuit using the one-hot style. Remember for one-hot you will have a register with the number of bits being the number of states of the FSM. Each bit corresponds to a state, and you are in that state if the corresponding bit is a 1. Since you can only be in one state at a time, exactly one of the bits can be 1 at each time (except when the machine starts up, when all the bits will be 0).
• You must implement this using one-hot. A template file fsm.sim has been given to you. Implement the state machine in the provided “one-hot state machine” subcircuit.
• Note that there are 3 inputs to the “Microcontroller (One Hot)” subcircuit: CLK, O, and RST. The CLK input turning off and on repeatedly will be used to represent clock ticks in your circuit. The O input corresponds to whether or not O is on, as in the diagram above. RST resets the circuit (clears all the bits of your state register).
2.4 Part 4
Take a look at this state machine transition diagram:
• First, produce the K-maps for the state transition diagram above on the provided spreadsheet named “kmap.xlsx”. Use the K-maps to produce the reduced Boolean expressions for the state machine.
The inputs for each K-map are:
– S0 = Current state least significant bit
– S1 = Current state most significant bit
– O = Input button
The outputs to make K-maps for are:
– N0 = Next State least significant bit
– N1 = Next State most significant bit
– PCInc,LD.IR,ALUK,LD.REG
– You will fill out one K-map per output and one per next state bit for a total of 6 K-maps (PCInc, LD.IR, ALUK, and LD.REG, N0, N1). The respective K-maps are located in the kmap.xlsx file.
– Your K-map must give the best solution of groupings possible to receive full credit. This means you must select the optimal values for any don’t cares (if applicable) in your K-maps to do this.
– IMPORTANT: The K-maps will be autograded. Because of this, there are a set of restrictions to how you must fill your K-maps to ensure you get full credit:
∗ When writing the Boolean expressions resulted from your K-map groupings, you must use the same rules as the previous bullet point, but also use ”+” for OR.
Example grouping: For the Boolean expression (NOT S0) OR (S1 AND O), write S0′+S1O ∗ When filling in the cells of your K-map table, you must use 0, 1, and x.
• Implement this circuit in the “Microcontroller (Binary Reduced)” subcircuit of the provided fsm.sim file. You will lose points if your circuit does not correspond to your K-map or if your circuit is not minimal. You should use only the minimal components possible to implement the state machine.
• HINT: We recommend you make a truth table for the state machine to help organize the logic, and then transfer your answers to the K-maps. We’ve provided truthtable.xlsx to help with this.
Note: You are not required to complete truthtable.xlsx or submit it anywhere; it is only provided for convenience when making your K-maps.
• In order to test your different state machines, there is a microcontroller on the right side of you datapath circuit that you can use to change which state machine is controlling the datapath. This microcontroller has 3 different modes:
1. Microcontroller (One Hot), which will use your implementation of the One Hot state machine to set the control signals (PCInc, LD.IR, ALUK, and LD.REG). The microcontroller selector for this mode is 00.
2. Microcontroller (Binary Reduced), which will use your implementation of the Binary Reduced state machine to set the control signals. The microcontroller selector for this mode is 01.
3. Manual, which is a mode that we have provided so that you can manually set the control signals for the datapath. The microcontroller selector for this mode is 10 OR 11.
• ALSO NOTE: If you have implemented both your datapath AND your state machine correctly, then you should be able to go back to the datapath circuit, and see that it processes instructions as intended. (Check what control signals should be on throughout the cycle of an instruction, and see if your state machine sets those signals correctly.)
3 Testing
To test your circuits locally, navigate to the directory with the latches.sim and fsm.sim files and run the tester JAR file with
java -jar hw03-tester.jar
Make sure to run the local autograder in a terminal in Docker.
4 Deliverables
Submit the following files to the “Homework 3: State Machines” assignment on Gradescope:
• latches.sim
• fsm.sim
• kmap.xlsx
5 Rules and Regulations
5.1 General Rules
1. Starting with the assembly homeworks, any code you write must be meaningfully commented. You should comment your code in terms of the algorithm you are implementing; we all know what each line of code does.
3. Please read the assignment in its entirety before asking questions.
5. If you find any problems with the assignment it would be greatly appreciated if you reported them to the author (which can be found at the top of the assignment). Announcements will be posted if the assignment changes.
5.2 Submission Conventions
1. All files you submit for assignments in this course should have your name at the top of the file as a comment for any source code file, and somewhere in the file, near the top, for other files unless otherwise noted.
3. Do not submit compiled files, that is .class files for Java code and .o files for C code. Only submit the files we ask for in the assignment.
4. Do not submit links to files. The autograder does not understand it, and we will not manually grade assignments submitted this way as it is easy to change the files after the submission period ends.
5.3 Submission Guidelines
2. You are also responsible for ensuring that what you turned in is what you meant to turn in. After submitting you should be sure to download your submission into a brand new folder and test if it works. No excuses if you submit the wrong files, what you turn in is what we grade. In addition, your assignment must be turned in via Canvas/Gradescope. Under no circumstances whatsoever we will accept any email submission of an assignment. Note: if you were granted an extension you will still turn in the assignment over Canvas/Gradescope.
5.4 Syllabus Excerpt on Academic Misconduct
Academic misconduct is taken very seriously in this class. Quizzes, timed-labs and the final examination are individual work.
Homework assignments are collaborative, In addition many if not all homework assignments will be evaluated via demo or code review. During this evaluation, you will be expected to be able to explain every aspect of your submission. Homework assignments will also be examined using computer programs to find evidence of unauthorized collaboration.
You are expressly forbidden to supply a copy of your homework to another student via electronic means. This includes simply e-mailing it to them so they can look at it. If you supply an electronic copy of your homework to another student and they are charged with copying, you will also be charged. This includes storing your code on any site which would allow other parties to obtain your code such as but not limited to public repositories (Github), pastebin, etc. If you would like to use version control, use github.gatech.edu
5.5 Is collaboration allowed?
Figure 1: Collaboration rules, explained colorfully
6 Disclaimers
2. You must use constant pins when necessary. Using any input pins for a scenario where a fixed constant value is required will lead to the autograder setting the input pin to 0 and thus cause issues for scenarios where it needed to be a constant 1.