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CS2- Module D Solved


GoalsDesign,    write,    compile,    and    test    a    program    that    uses    polymorphism    in inheritance
This    module    builds    on    the    previous    module.        You    will    receive    feedback    as    soon    as    possible.        
Save    a    copy    of    the    previous    module so    you    have    a    known    place    to    start    in    case    of    
catastrophe!        Design    your    changes.        Review    the    design.        Then,    and    only    then,    start    coding!        
You will modify your program to add a new Critter: Doodlebug. You can start by copying Ant 
and make necessary changes. Both will inherit from Critter. 
You will change your array(s) back to point to Critter. That should be the only change to the 
main program. 
Modify your class hierarchy and review your algorithms. What must you change? What new 
algorithms do you require? 
Critter will have a virtual function Breed(). Doodlebug will still use Breed(). Doodlebugs breed after 
8 steps. They (obviously?) create a new Doodlebug and not an Ant. Are any other changes needed? 
Critter will have a virtual function Eat(). If a Doodlebug moves into a grid with an Ant it will eat the 
ant. An Ant will not eat another Ant. A Doodlebug will not eat another Doodlebug.
The Doodlebug will have a function Starve() which counts the steps taken by that Doodlebug. If it 
moves 3 steps and hasn’t eaten it will die. Do you need any new member variables to support this? 
Is there anything else you need? Then finish modifying your inheritance hierarchy. Make sure
you write out, develop and test any new algorithms. Please don’t tell me that you still start coding 
rather than designing first. J

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