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CS107-Assignment 5 Solved

This assignment consists of some C and Assembly code study exercises, and some small C and Assembly programs to write. The assembly program you will write will use the "real time clock" that is embedded into all current x86 processors, and will also include working with some oating point assembly instructions.

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Check out the starter project from your cs107 repo using the command

 

1.  Code study: division
The division.c le de nes various functions that involve div and mod operations. Compile the program and use objdump -d (from shell) or disassemble (within gdb) to view the disassembly and answer the following questions in your readme.txt.

a.  The x86 integer divide instruction are a bit of an oddball among the arithmetics. Read Section 3.5.5 of B&O to be introduced to these instructions and then review the assembly for the divide function to see the instructions in use. The C code shows both a divide and a mod operation, yet the generated assembly has only a single idiv instruction. How then is modulus computed?

b. A universal complaint of third graders is that doing long division is tedious; modern CPUs concur. The hard work of division is something the compiler will try to employ wizardry to avoid. Examine the generated assembly for the udiv_by_two function. What operation is used to implement unsigned division by a constant 2? Change the function to divide by 32 instead and recompile. What changes in the generated assembly?

c.  Whereas add/sub/mul operate equivalently on signed and unsigned integers, it's not so

with division. div_by_two wants to use the same trick as udiv_by_two but needs a little extra tweaking to make it work. Carefully trace the assembly for div_by_two to understand how/why it operates. In your readme explain what is di erent about signed division from unsigned and what the assembly is doing to compensate for that di erence.

d. Change the div_by_two function to divide by 32 instead and recompile. Its assembly will now contain an instruction you have not yet seen: cmovns . Do a web search to learn about this instruction and explain how it is used here.

Further explorations for the curious: Division by powers of two get special treatment, sure, but what about constants that are not powers of two? Look at the C source and generated assembly for udiv_by_ten . The assembly don't include any div instruction, by instead there is a multiply by a bizarre number: 0xcccccccd . What wickedness is this? This mysterious transformation is e ectively multiplying by 1/10 as a substitute for divide by 10. The 1/10 value is being represented as a " xed point fraction" which is constructed similarly to the way oats are. Enter

0.1 into the oat visualizer tool (https://www.h-schmidt.net/FloatConverter/IEEE754.html) and look to see where that same funny 0xcccccccd number shows up in the signi cand bits of the oat. This technique is known as reciprocal multiplication and gcc will generally convert division by a constant in this way. The math behind this is somewhat complex and we'll won't make a PhD thesis out of it here, but if you'd like to know more, check out Doug Jones' tutorial on reciprocal multiplication (http://homepage.cs.uiowa.edu/~jones/bcd/divide.html).

2.  Write Assembly Code: timer.s
On the x86 processor, some instructions are not accessible directly from C, so sometimes we have to drop into assembly language to access them. One example is the instruction to read the "real time-stamp counter" that is embededed inside the processor. The counter gives us a 64-bit value that represents the integer number of processor "clock ticks" that have occurred since the computer was booted (or restarted). The counter can provide extremely precise timing information for our programs, down to the nanosecond resolution. Here are the details about the machine instruction:

 Instruction                        Description                            rdtsc      Loads the real time-stamp counter value into %edx:%eax 

As indicated, the instruction populates the %edx and %eax registers, and for historical reasons the 64-bit value is shared between these two registers.

You are to write an assembly language function (in the timer.s le) that returns a long value that represents the number of milliseconds since the computer booted: long milliseconds(long clock_frequency_hz); 

Speci c details of the function's operation:

You will need to use the rdtsc instruction to retrieve the number of clock ticks since the computer was rebooted, and convert it to its full 64-bit value.

 The clock frequency passed in is in Hz, and you will have to do some arithmetic to calculate the number of milliseconds based on knowing the number of clock ticks (provided by

rdtsc ) and the frequency.

You should use the handy one-page x86-64 guide

(https://web.stanford.edu/class/cs107/resources/onepage_x86-64.pdf) to determine which instructions you will need, and to determine which register will hold the parameter, and which register should hold the return value.

 Note: If you want to get the processor speed for a myth machine in Hz, you can use the following command:

printf "`cat /proc/cpuinfo | grep -i mhz | cut -d: -f2 | head -1 | sed 

's/^ *//'` * 1000000 /1\n" | bc 

Answer the following in your readme.txt le:

a.  The rdtsc timer counts clock ticks as a 64-bit value, and it can over ow to zero. Based on a clock frequency of 3158610000Hz, how long would it take for the computer to over ow this value?

b. Based on your testing of the time it takes for the exponentially-growing b() function, what input of n to your codetimer program would be likely to be the smallest value that would produce an incorrect result? Assume that you run ./codetimer n 3158610000 within one minute after the computer reboots.

3.  Code study: loops
The loops.c le de nes various sum functions to compute the sum of the rst N integers. Each function takes a slightly di erent approach so as to explore each of the C loop constructs for , while , and do-while . (If you have not heard of do-while, rst go explore in your C reference).

Compile the program and use objdump -d or disassemble in gdb to view the disassembly and answer the following questions in your readme.txt.

a.  Read the generated assembly for the for and while loops. What, if anything, is di erent

about the two?

b. Compare the assembly for those loops to that of the do-while loop. What is di erent about the control ow through a do-while ? Where can you see that di erence in the generated assembly?

c.  For each loop type, identify the assembly sequence that corresponds to one iteration of the loop and count those instructions. What percentage of the instructions correspond to "loop control" (i.e. loop increment and test) as opposed to the "interesting" work being done in the loop body?

d. Consider an ordinary for loop such as the one in sum_A . On a piece of scratch paper,

sketch the sequence of instructions that correspond to a literal top-down rendering of the loop control ow: i.e. loop init rst, followed by loop test, loop body, loop increment, and nally a jump back to test. As you may have already noticed, gcc does not sequence the assembly for a loop in this way. The rearrangement instead preferred by the compiler mixes things up and in the process manages to boot one instruction from inside the loop to outside. What type of instruction is moved? Why is this rearrangement particularly desirable?

e.  Look at sum_D to see its approach to computing the sum using a technique known as loop

unrolling. The idea is to do the work of multiple iterations in each loop body and be able to

iterate correspondingly fewer times. The overhead of the loop control itself can be a signi cant factor when the body of the loop itself is quite small; better amortizing that overhead can be a performance boost. Look at the C source for sum_D and then examine its assembly. The loop body in sum_D does the work of 4 iterations of the loop in sum_A , yet the loop body's assembly sequence is only one instruction longer. Explain how this is possible.

f.   Run the loops program and observe the results printed from timing the di erent version

of sum . Note that the timer functions we are using are a bit coarse and subject to artifacts, so do a few trials and discard outliers. Relate the timing results to the assembly being executed for each of the four functions. Are there any unexplained discrepancies between what you expect and what you observe?

Curious about the repz retq that shows up in the sum functions? Read the assignment faq (advice.html#faq).

4.  Reverse-engineer busybox sort
The samples subdirectory contains a sorting program called bbsort that was compiled from the source published in the busybox project (https://busybox.net).

bbsort is a cousin of the mysort program you wrote in assign4 (/class/cs107/assign4/) — each

implements a simpli ed version of the standard unix sort command. The bbsort program is given to you in compiled form only, but even without accessing the C source used to build it, you can discern quite a lot about how it operates. Running the program on various inputs, using objdump to review its assembly, and poking around in gdb and examining the program state

while executing are all techniques that allow you to make observations about the program's inner workings. Working backwards from the compiled assembly to construct a picture of the original C source is a process known as reverse-engineering. Let's try this on bbsort ! Try out the tasks listed below and write up what you learn in your readme.txt.

a.  The rst question is to gure out what command-line options are supported by bbsort . If you invoke standard sort as sort --help , it responds with usage for the command, including its giant list of supported ags. Try bbsort --help to see its usage. Which ags does bbsort support?

b. Use bbsort on the samples/numbers le with various combos of command-line ags and verify that the program properly implements the ags it claims to support. But what about the other ags from standard sort? If you invoke bbsort with those ags, we expect them to be rejected as invalid usage, but that's not quite what is observed. Try some of the standard sort ags on bbsort . Find two unsupported ags that get distinct results and report how each is handled.

c.  Start gdb on samples/bbsort and run on the samples/numbers le. You can run any program under the debugger, not just those that you wrote yourself. You won't be able to do things that require the source for bbsort (e.g. cannot list main for example), but you can run/step, set breakpoints, examine registers and memory, disassemble and more. Set a breakpoint on qsort and run the program on the samples/numbers le and you will learn that bbsort calls the library function (check-plus to busybox for re-use rather than reimplement!). When the breakpoint on qsort is hit, look at the qsort arguments, in particular, the comparison function used to order elements. Re-run sort a few times, each time with di erent ags, and you'll discover that the same comparison function is used for every sort, regardless of sort options. What is the name of this all-purpose comparison function? Disassemble it and count the number of assembly instructions it contains.

d. Set a breakpoint on this comparison function. When that breakpoint is hit, you want to

print the two element values being compared. The arguments to the function are not accessible by name, but you can still access their contents. How? The type of the arguments to the comparison function in the C source would have been const void * , but what is the actual type of the arguments? Give the gdb expression that can be used to print the value of the rst element to the comparison function when stopped at its breakpoint. Hint: you will need a typecast and, as always, be careful with the level of indirection when interpreting a void* .

e.  The all-purpose comparison function used by bbsort uses the command-line ags to

determine which kind of comparison to apply to the elements. The function accesses this information via a global variable (boo!). The sort main function calls the getopt32 function to parse the command-line options which records the settings in a global variable which is later read by the comparison function. Read through the disassembly for the comparison function to identify where it reads from this global variable. (as a hint for where to look, the compiler adds a comment to the instruction that accesses a global variable to identify the symbolic name of the variable). Ask gdb to print the value of the global variable. Run the program with various command-line ags and see how the value changes based on the chosen options. (It may be helpful to print the value in binary or hex to better see what is going on). What is the value of the global variable if the program is invoked with the ags

-n -r ? What if invoked with just -r ?

f.   Set a breakpoint on qsort and when hit, print the elements from the array being sorted (review gdb protip from lab4 (/class/cs107/lab4)), use the gdb finish command to execute the rest of the qsort call, and then print the array again to see how it was sorted.

From these observations, determine how bbsort handles the -r and -u ags. For -r , is the array actually sorted in reverse or just printed in reverse? For -u , are duplicates removed from the array before or after sorting?

Great job! Your sleuthing skills are well on their way to being ready for the famous binary bomb coming up as your next assignment.

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