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CS107-Assignment 1 Solved

Your rst assignment is designed as a "programming problem set", with a mix of code-reading and code-writing tasks.

For each code-reading exercise, you are asked to read and analyze a passage of code and answer a few targeted questions concerning it. Your answers are to be typed into your readme.txt le.

For the code-writing problems, we provide a partially-written program and you are tasked with implementing a function or two to bring the program to life. The code we provide covers all the mundane sca olding, allowing your e orts to focus on the interesting manipulation of bits and integers.

The code for each problem, whether reading or writing, is quite short, but these small passages are mighty! Digging into this code will solidify your understanding of bits, integer representation, and computer arithmetic.

Get started
Check out the starter project from your cs107 repo using the command

 

The starter project contains a code.c le with the code for the code-reading exercises, three partially-written programs ( sat.c , automata.c and utf8.c ) and the supporting Makefile , custom_tests , and readme.txt les. In the samples subdirectory, you'll nd our sample

solutions.

All of the programs are designed to be conveniently tested with our sanitycheck (/class/cs107/sanitycheck.html) tool.

1.  The power of two
In the myth system header le <sys/param.h (full path /usr/include/sys/param.h ) you'll nd the following helper (excuse the quirky syntax due to being de ned as a preprocessor macro):

 

The intent is for powerof2(x) to evaluate to true when x is a power of 2 and false otherwise. Work out for yourself how powerof2 operates and then answer the following questions. Type your answers in your readme.txt le.

a.  First just consider positive numbers. Jot down the binary representation for the rst few powers of 2 (e.g. 1, 2, 4, 8, ...) and compare to the binary representations of non-powers such as 5 and 14. What property of the bit pattern of an unsigned int holds true if and only if the value is an exact power of two?

b. There is exactly one negative signed int in two's-complement representation which has the

above property. What value is it?

c.  Brie y explain the bitwise/numeric mechanism by which powerof2 detects an exact power of two.

d. What is the result from powerof2 when evaluated on the negative value from your

answer to (b)?

2.  Finding the middle ground
Who knew that computing the midpoint of two numbers could be perilous? Read Google researcher Joshua Block's news ash about an over ow bug

(https://research.googleblog.com/2006/06/extra-extra-read-all-about-it-nearly.html) and ponder how it took 20+ years for this ubiquitous bug to nally surface.

We want a function that safely and correctly computes the midpoint of two integers. If the actual midpoint is not an integer, we are not fussy about whether the function rounds up, down, or toward zero, either neighbor is acceptable. The mid_orig function shown below mostly works, but exhibits the over ow bug called out in Block's article:

 

If the sum low + high over ows, the result is erroneous. For example, the call mid_orig(INT_MAX-2, INT_MAX) should return INT_MAX-1 , but actually returns -2. Oops!

Three proposed alternative midpoint functions are given below. Block o ers the x shown in mid_A and champions mid_B as a faster alternative. mid_C is just one of the many gems in the

fascicle on bits (http://proquest.safaribooksonline.com/9780321637413?uicode=stanford) written by the extraordinary Don Knuth. (fascicle??).

 

Answer the following questions. Type your answers in your readme.txt le.

a.  Both mid_A and mid_B work correctly as long as both inputs are non-negative. This constraint is never clearly stated, just implicit in the original context that low and high are array indexes. Things may not be quite so rosy if one or both inputs is negative. Unambiguously identify in which situations a negative input causes trouble for mid_A and demonstrate with a speci c call that returns an incorrect result.

b. mid_B also has its own problem with negative inputs. Unambiguously identify in which situations negative inputs are trouble for mid_B and demonstrate with a speci c call that returns an incorrect result.

c.  Knuth's mid_C is the real deal, correct result for all inputs, no possibility of over ow! How this approach works is not at all obvious as rst glance, so invest some quality time to work through the bitwise manipulation and integer representation until you see how it all ts together. Hint: consider the bitwise representation and its relationship to a binary polynomial/powers of 2. Once you have it gured out, write a short explanation of how and why it works. Your answer may focus solely on the case where both inputs are nonnegative inputs. (While it is possible to generalize to the case when one or more inputs is negative, it is trickier to reason about.)

d. Including an optional haiku about bitwise magic and the genius of Don Knuth will earn a

smile from your grader. We'll post the best ones to the forum!

3.  Ground zero
The code below was taken from musl (http://www.musl-libc.org) and lightly paraphrased. The task is to determine whether any of the 8 bytes in a long is a zero byte. The simple and naive approach would mask out each byte and test it individually. The function below manages to simultaneously test all bytes. What?! Puzzling out the operation of this extraordinary function is going to take some e ort, but I promise it will be worth it!

 

Answer the following questions. Type your answers in your readme.txt le.

a.  Describe the bitmask constructed by the expression ~0UL/UCHAR_MAX . The su  xes on the constant 0UL are critical. Explain the e ect on the expression if the L were removed. Now explain the e ect of removing the U .

b. The original version of the code expressed the second line as:

 

Demonstrate why the original and replacement expressions are equivalent.

c.  Describe what is computed by the expression val - ones .

d. Describe what is computed by the expression ~val & highs .

e.  Now take it over the nish line: explain how combining those two expressions produces the desired result.

The function demonstrates a form of "mini-parallelism"-- a single operation on the entire long is e ectively applying that operation to all 8 bytes in parallel. While the naive loop racks up 3-6 operations per each byte (a total of some 40 ops), this version tests all bytes in just 4 total operations (assuming constant operations are precomputed at compile-time). Neat! This is an exceedingly clever piece of code and I hope a satisfying accomplishment for you to be able to understand and appreciate such an action-packed sequence of bitwise wizardry!

Review and comment starter code
When you inherit code as starting point, such as for this assignment, your rst task should be to carefully review it. You want to know how it operates and what it does and doesn't handle so you can plan how the code you write will t into the program. For this assignment, there is more code in the starter than you will write yourself. You are given about 20 lines in each program and you will add just 10 more lines of your own!

For this assignment, the code we provide processes the command-line arguments and handles user error. This kind of code is fairly rote and can be somewhat goopy. One idiomatic pattern to note is how to safely convert string arguments to numbers. Assign0 used the venerable atoi function which is simple to use but provides zero error-detection. Switching to the full-featured

strtol adds exibility and robustness to the conversion, but requires more complex code. Read

the function documentation at man strtol and review how the function is used in

convert_arg .

Some questions you might consider for self-test: (do not submit answers)

 How is the second argument to strtol used for error-detection? If you don't want that error-detection, what do you pass as the second argument instead?

When converting the user's string argument to a number, what base is used?

What is the error function and how is it used?

How do the sample programs respond if invoked with missing arguments? excess arguments?

Do you see anything unexpected or erroneous? We intend for our code to be bug-free; if you nd otherwise, please let us know!

We intentionally left o all the comments on the starter code and expect you to pick up the slack and add the missing documentation. You should add an appropriate overview comment for the entire program, document each of the functions, and add inline comments where necessary to highlight any particularly tricky details.

4.  Saturating arithmetic
The sat program performs a synthetic saturating addition operation. Saturating addition clamps the result into the representable range. Instead of over owing with wraparound as ordinary two's-complement addition does, a saturating addition returns the type's maximum value when there would be positive over ow, and minimum when there would be negative over ow. Saturating arithmetic is a common feature in 3D graphics and digital signal processing applications.

Below shows two sample runs of the sat program:

 

The program reports that an 8-bit signed value has a range of -128 to 127 and if you attempt to add 126 to 5, the result over ows and sticks at the maximum value of 127.

You are to implement the functions below to support saturating addition for the sat program.

 

The bitwidth argument is a number between 4 and 64. A two's-complement signed value with bitwidth total bits is capable of representing a xed range of values. The signed_min and signed_max functions return the smallest and largest values of that range. The sat_add

function implements a saturating addition operation which returns the sum of its operands if the sum is within range or the appropriate min/max value when the result over ows. The type of the two operands is long but you can assume the value of the operands will always be within the representable range for a bitwidth -sized signed value.

There are two important restrictions on the code you write for this problem:

 No relational operators. Your code is prohibited from making any use of the relational operators. This means absolutely no use of < <= = .

No special cases based on bitwidth. Whether the value of bitwidth is 4, 64, or something in between, your functions must use one uni ed code path to handle any/all values of bitwidth without special-case handling. No use of if switch ?: to divide the code into di erent cases based on the value of bitwidth. This doesn't mean that you can't use conditional logic (such as to separately handle over ow or non-over ow cases), but conditionals that dispatch based on the value of bitwidth or make a special case out of one or more bitwidths are disallowed.

A solution that violates either restriction will not receive credit, so please verify your approach is in compliance!

You will want to test your saturating addition on a wide variety of inputs. This means di erent bitwidths and sums in range and those that over ow. If you use custom sanitycheck (/class/cs107/sanitycheck.html) for your tests, you'll get the bene t of having automatic comparison to our sample solution, very convenient!

5.  Cellular automata
Many of you implemented Conway's delightful Life simulation as a CS106B assignment and this problem will revisit cellular automaton, albeit in a simpler form and implemented via bit tricks. Daniel Shi man's neat book The Nature of Code contains an excellent explanation of the elementary cellular automaton. Rather than have me attempt to recreate it here, please read Sections 7.1 and 7.2 (http://natureofcode.com/book/chapter-7-cellular-automata/) for essential background information. Section 7.3 goes on to develop an automata program, but it employs a more heavyweight array/OO design that we eschew in favor of a low-level bitwise approach.

We compactly represent a generation as a 64-bit unsigned long, one bit for each cell. A 1 bit indicates the cell is live, 0 if not. Using this bit-packed representation, the code to read or update a cell is implemented as a bitwise operation.

Let's trace how one generation advances to the next. A cell and its two neighbors form a "neighborhood". A neighborhood is e ectively a 3-bit number, a value from 0 to 7. Consider a live cell with a live left neighbor and an empty right neighbor. The cell's neighborhood in binary is

110 , which is the 3-bit number 6. The ruleset dictates whether a cell with neighborhood 6 will be live or empty in the next generation. A ruleset is represented as an 8-bit number, one bit for each of the 8 possible neighborhood con gurations. Let's say the ruleset is 93. The number 93 expressed in binary is 01011101 . Because the bit at position 6 (note: position 0 - least signi cant) of the ruleset is 1, this cell will be live in the next generation. Are you getting the sense there will be much binary data to practice your bitwise ops on for this problem?

The automata program animates an elementary cellular automaton starting from the initial generation and applying a speci ed ruleset. Below shows a sample run of the program for ruleset 93:

$ ./automata 93 

                               +                                 

++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++ 

+                            + +                               + 

++++++++++++++++++++++++++++ + +++++++++++++++++++++++++++++++ + 

+                          + + +                             + + 

++++++++++++++++++++++++++ + + +++++++++++++++++++++++++++++ + + 

+                        + + + +                           + + + 

++++++++++++++++++++++++ + + + +++++++++++++++++++++++++++ + + + 

+                      + + + + +                         + + + + 

++++++++++++++++++++++ + + + + +++++++++++++++++++++++++ + + + + 

 +                    + + + + + +                       + + + + + 

++++++++++++++++++++ + + + + + +++++++++++++++++++++++ + + + + + 

+                  + + + + + + +                     + + + + + + 

++++++++++++++++++ + + + + + + +++++++++++++++++++++ + + + + + + 

+                + + + + + + + +                   + + + + + + + 

++++++++++++++++ + + + + + + + +++++++++++++++++++ + + + + + + + 

+              + + + + + + + + +                 + + + + + + + + 

++++++++++++++ + + + + + + + + +++++++++++++++++ + + + + + + + + 

+            + + + + + + + + + +               + + + + + + + + + 

++++++++++++ + + + + + + + + + +++++++++++++++ + + + + + + + + + 

+          + + + + + + + + + + +             + + + + + + + + + + 

++++++++++ + + + + + + + + + + +++++++++++++ + + + + + + + + + + 

+        + + + + + + + + + + + +           + + + + + + + + + + + 

++++++++ + + + + + + + + + + + +++++++++++ + + + + + + + + + + + 

+      + + + + + + + + + + + + +         + + + + + + + + + + + + 

++++++ + + + + + + + + + + + + +++++++++ + + + + + + + + + + + + 

+    + + + + + + + + + + + + + +       + + + + + + + + + + + + + 

++++ + + + + + + + + + + + + + +++++++ + + + + + + + + + + + + + 

+  + + + + + + + + + + + + + + +     + + + + + + + + + + + + + + 

++ + + + + + + + + + + + + + + +++++ + + + + + + + + + + + + + + 

++ + + + + + + + + + + + + + + +   + + + + + + + + + + + + + + + 

++ + + + + + + + + + + + + + + +++ + + + + + + + + + + + + + + + 

You are to implement these functions for the automata program.

 void draw_generation(unsigned long gen); unsigned long advance(unsigned long gen, unsigned char ruleset); 

The draw_generation function outputs a row of 64 characters, one for each cell. A live cell is shown as an inverted box, an empty cell is a blank space. The generation is ordered such that the cell corresponding to the most signi cant bit is in the leftmost column and the least signi cant bit in the rightmost column.

The advance function advances the generation forward one iteration. For each cell, it examines its neighborhood and uses the ruleset to determine the cell's state in the next generation. The two cells at the outside edges require a small special case due to having only one neighbor; their non-existent neighbor should be treated as though permanently o .

When testing your program, try playing with di erent values for the rulesets. Can you nd a ruleset that produces Sierpinski's triangle? What about an inverted Sierpinski? Which ruleset produces your most favorite output?

Rather than trying to manually eyeball the output for correctness, sanitycheck

(/class/cs107/sanitycheck.html) can be used to compare your output to that of the sample. Sanitycheck converts the output to show live cells as # and empty as . . This makes the output less aesthetically pleasing, but easier for visual discrimination.

6.  UTF-8
A C char is a one-byte data type, capable of storing 28 di erent bit patterns. The ASCII standard ( man ascii ) establishes a mapping for those patterns, but limited to 256 options, only ordinary letters, digits, and punctuation make the cut to be included. Unicode is ASCII's more cosmopolitan cousin, de ning a universal character set that supports glyphs from a wide variety of world languages, both modern and ancient (Egyptian hieroglyphics, the original emoji? (http://www.unicode.org/charts/PDF/U13000.pdf) ).

A Unicode character is identi ed by a number called its code point and the Unicode codespace encompasses over a million di erent code points. The notation U+NNNN refers to the code point whose value is hex 0xNNNN. The utf8 program takes one or more code points and displays its Unicode character. Here is a sample run:

$ utf8 0x41 0xfc 0x3c0 0x4e8a 

 U+0041   Hex: 41         Character: A   

U+00FC   Hex: c3 bc      Character: ü   

U+03C0   Hex: cf 80      Character: π   

U+4E8A   Hex: e4 ba 8a   Character: 亊 

UTF-8 is an encoding used for Unicode. It represents a code point as a sequence of bytes; the length of the sequence is determined by the number of signi cant bits in the code point's binary representation. The following table shows the structure for one, two and three-byte UTF-8 encodings. If the number of signi cant bits in the code point is no more than 7, it ts into the one-byte sequence; if number of signi cant bits is between 8 and 11, it requires a two-byte sequence, and if between 12 and 16 bits, a three-byte sequence. (There is also a four-byte encoding, but we will ignore it).

      Code point range              Num sigbits           UTF-8 encoded bytes (in binary)
U+0000 to U+007F
7
0xxxxxxx
U+0080 to U+07FF
11
110xxxxx 10xxxxxx
     U+0800 to U+FFFF                  16                                    1110xxxx 10xxxxxx 10xxxxxx

The 0 and 1 bits shown in the UTF-8 bytes above are xed for all code points. The xxx bits store the binary representation of the code point. The one-byte sequence stores 7 bits, the twobyte sequence stores 11 bits (5 bits in rst byte and 6 in the other), and the three-byte stores 16 bits (divided 4, 6, and 6).

In a single-byte sequence, the high-order bit is always 0 , the other 7 bits are the value of the code point itself. (The rst 128 Unicode code points deliberately use the same single byte representation as the corresponding ASCII char, for backwards-compatibility with older systems that only know about ASCII -- neat!)

For the multi-byte sequences, the rst byte is called the leading byte, the subsequent byte(s) are continuation bytes. The high-order bits of the leading byte indicate the number of bytes in the sequence. The high-order bits of a continuation byte are always 10 . The bit representation of the code point is then divided across the low-order bits of the leading and continuation bytes.

Example (paraphrased from Wikipedia UTF-8 page (https://en.wikipedia.org/wiki/UTF-8)) Consider encoding the Euro sign, €.

a.  The Unicode code point for € is U+20AC.

b. The code point is within the range U+0800 to U+FFFF and will require a three-byte

sequence. There are 14 signi cant bits in the binary representation of 0x20AC.

c.  Hex code point 20AC is binary 00100000 10101100 . Two leading zero bits of padding are used to ll to 16 bits. These 16 bits will be divided across the three-byte sequence.

d. Leading byte. High-order bits are xed: three 1s followed by a 0 indicate the three-byte sequence. The low-order bits store the 4 highest bits of the code point. This byte is

11100010 . The code point has 12 bits remaining to be encoded.

e.  Continuation byte. High-order bits are xed 10 , low-order bits store the next 6 bits of the code point. This byte is 10000010 .

f.   Continuation byte. High-order bits are xed 10 , low-order bits store the last 6 bits of the code point. This byte is 10101100 .

The nal three-byte sequence 11100010 10000010 10101100 can be more concisely written in hexadecimal, as e2 82 ac . The underscores indicate where the bits of the code point were distributed across the encoded bytes.

You are to write the to_utf8 function that takes a Unicode code point and constructs its sequence of UTF-8 encoded bytes.

 

The to_uft8 function has two parameters; an unsigned short code_point and a byte array seq . The function constructs the UTF-8 representation for the given code point and writes the

sequence of encoded bytes into the array seq . The seq array is provided by the client and is guaranteed to be large enough to hold a full 3 bytes, although only 1 or 2 may be needed. The function returns the number of bytes written to the array (either 1, 2, or 3).

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