$25
. Let ๐บ have Laplacian matrix
2 0 0 −1 −1 0 0
0 2 −1 0 −1 0 0
0 −1 3 0 0 −1 −1
๐ฟ = −1 0 0 3 0 −1 −1
−1 −1 0 0 3 0 −1
0 0 −1 −1 0 2 0
[ 0 0 −1 −1 −1 0 3 ]
A. Use a matrix calculator to find the eigenvalues of ๐ฟ; there should be some pairs of them that have the same value. List them in order
.
It’s fine (suggested, actually) that you use decimal approximations rather than exact values.
B. Use a matrix calculator to find eigenvectors ๐ฏ and ๐ฐ corresponding to ๐2 and ๐3. It’s fine if you use decimal approximations for these. Compute the vector
๐ฏ ๐ฐ
๐ณ .
This vector ๐ณ is orthogonal to ๐ฏ.
C. Let ๐ฑ๐ฏ and ๐ฒ ๐ณ and plot the points
๐ณ
and for each edge ๐๐ of ๐บ, draw the segment joining (๐ฅ๐,๐ฆ๐) to
(๐ฅ๐,๐ฆ๐).
The result in C should be a “nice” drawing of ๐บ, in the sense that adjacent vertices are close together.
D. Do the same process in parts B and C for the eigenvectors corresponding to ๐6 and ๐7, the two largest eigenvalues.
E. The end result in part D should cause adjacent vertices to be drawn far apart and give you an idea of how to assign colors to the vertices to determine the chromatic number of ๐บ. What is this chromatic number?
2. Consider the tournament whose adjacency matrix is
0 1 1 1 1 0 0
0 0 1 1 1 0 1
0 0 0 1 1 0 0
๐ = 0 0 0 0 1 0 0
0 0 0 0 0 1 1 1 1 1 1 0 0 1
[1 0 1 1 0 0 0]
Here, ๐๐๐ = 1 if player ๐ defeated player ๐ in the tournament.
A. Use software of your choice to compute ๐2, ๐4, ๐8,๐16 – this is most easily accomplished by squaring the matrix successively, rather than by computing the powers individually.
B. As you successively square the matrix, the columns should begin to converge to multiples of each other. What’s happening is that the columns are converging to multiples of the dominant eigenvector.
C. According to the relative values of column entries, how should the participants be ranked?
D. In part C, did you find that any player who won fewer games was more highly ranked than someone who won more games?