Starting from:

$24.99

Algorithms-on-Strings Assignment 1-Suffix Trees Solution

Course: Algorithms on Strings (Course 4 out of 6)
Specialization: Data Structures and Algorithms
Programming Assignment 1:

Introduction
Welcome to your first programming assignment of the Algorithms on Strings class! In this programming assignment, you will be practicing implementing a fundamental data structure — suffix tree. Once constructed, a suffix tree allows to solve many non-trivial computational problems for a given string (or strings). You will solve one such problem in the end of this assignment.
In this programming assignment, the grader will show you the input data if your solution fails on any of the tests. This is done to help you to get used to the algorithmic problems in general and get some experience debugging your programs while knowing exactly on which tests they fail. However, for all the following programming assignments, the grader will show the input data only in case your solution fails on one of the first few tests (please review the questions 7.4 and 7.5 in the FAQ section for a more detailed explanation of this behavior of the grader).
Learning Outcomes
Upon completing this programming assignment you will be able to:
1. construct a trie from a collection of patterns;
2. use this trie to find all occurrences of patterns in a given text without scanning the text many times;
3. do this again, but in a situation when it is allowed for some patterns to be prefixes of some other patterns;
4. construct the suffix tree of a string;
5. use suffix trees to find the shortest non-shared substring.
Passing Criteria: 3 out of 5
Passing this programming assignment requires passing at least 3 out of 5 code problems from this assignment. In turn, passing a code problem requires implementing a solution that passes all the tests for this problem in the grader and does so under the time and memory limits specified in the problem statement.
Contents
1 Problem: Construct a Trie from a Collection of Patterns 3

2 Problem: Implement TrieMatching 6
3 Problem: Extend TrieMatching 8
4 Problem: Construct the Suffix Tree of a String 10
5 Advanced Problem: Find the Shortest Non-Shared Substring of Two Strings 14
6 General Instructions and Recommendations on Solving Algorithmic Problems 16
6.1 Reading the Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.2 Designing an Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.3 Implementing Your Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.4 Compiling Your Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
6.5 Testing Your Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.6 Submitting Your Program to the Grading System . . . . . . . . . . . . . . . . . . . . . . . . . 18
6.7 Debugging and Stress Testing Your Program . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
7 Frequently Asked Questions 19
7.1 I submit the program, but nothing happens. Why? . . . . . . . . . . . . . . . . . . . . . . . . 19 7.2 I submit the solution only for one problem, but all the problems in the assignment are graded.
Why? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
7.3 What are the possible grading outcomes, and how to read them? . . . . . . . . . . . . . . . . 19
7.4 How to understand why my program fails and to fix it? . . . . . . . . . . . . . . . . . . . . . 20
7.5 Why do you hide the test on which my program fails? . . . . . . . . . . . . . . . . . . . . . . 20
7.7 My implementation always fails in the grader, though I already tested and stress tested it a
lot. Would not it be better if you give me a solution to this problem or at least the test cases
that you use? I will then be able to fix my code and will learn how to avoid making mistakes.
Otherwise, I do not feel that I learn anything from solving this problem. I am just stuck. . . 21
1 Problem: Construct a Trie from a Collection of Patterns
Problem Introduction
Reads will form a collection of strings Patterns that we wish to match against a reference genome Text. For each string in Patterns, we will first find all its exact matches as a substring of Text (or conclude that it does not appear in Text). When hunting for the cause of a genetic disorder, we can immediately eliminate from consideration areas of the reference genome where exact matches occur.
Multiple Pattern Matching Problem: Find all occurrences of a collection of patterns in a text.
Input: A string Text and a collection Patterns containing (shorter) strings.
Output: All starting positions in Text where a string from Patterns appears as a substring.
To solve this problem, we will consolidate Patterns into a directed tree called a trie (pronounced “try”), which is written Trie(Patterns) and has the following properties.
∙ The trie has a single root node with indegree 0, denoted root.
∙ Each edge of Trie(Patterns) is labeled with a letter of the alphabet.
∙ Edges leading out of a given node have distinct labels.
∙ Every string in Patterns is spelled out by concatenating the letters along some path from the root downward.
∙ Every path from the root to a leaf, or node with outdegree 0, spells a string from Patterns.
The most obvious way to construct Trie(Patterns) is by iteratively adding each string from Patterns to the growing trie, as implemented by the following algorithm.
TrieConstruction(Patterns)
Trie ← agraphconsistingofasinglenode root foreachstring Pattern in Patterns:
currentNode ← root for i from 0 to |Pattern| − 1: currentSymbol ← Pattern[i] ifthereisanoutgoingedgefrom currentNode withlabel currentSymbol:
currentNode ← endingnodeofthisedge
else:
addanewnode newNode to Trie
addanewedgefrom currentNode to newNode withlabel currentSymbol currentNode ← newNode
return Trie
Problem Description
Task. Construct a trie from a collection of patterns.
Input Format. An integer n and a collection of strings Patterns = {p1,...,pn} (each string is given on a separate line).
Constraints. 1 ≤ n ≤ 100; 1 ≤ |pi| ≤ 100 for all 1 ≤ i ≤ n; pi’s contain only symbols A, C, G, T; no pi is a prefix of pj for all 1 ≤ i ̸= j ≤ n.
Output Format. The adjacency list corresponding to Trie(Patterns), in the following format. If Trie(Patterns) has n nodes, first label the root with 0 and then label the remaining nodes with the integers 1 through n−1 in any order you like. Each edge of the adjacency list of Trie(Patterns) will be encoded by a triple: the first two members of the triple must be the integers i,j labeling the initial and terminal nodes of the edge, respectively; the third member of the triple must be the symbol c labeling the edge; output each such triple in the format u->v:c (with no spaces) on a separate line.
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 0.5 0.5 2 2 0.75 1 2 2 4
Memory Limit. 512Mb.
Sample 1.
Input:
1
ATA
Output:
0->1:A
2->3:A
1->2:T
Explanation:
A
T
A
Sample 2.
Input:
3
AT
AG
AC
Output:
0->1:A
1->4:C
1->3:G
1->2:T
Explanation:

Sample 3.
Input:
3
ATAGA
ATC
GAT
Output:
0->1:A
1->2:T
2->3:A
3->4:G
4->5:A
2->6:C
0->7:G
7->8:A
8->9:T
Explanation:

Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie
What To Do
To solve this problem, it is enough to implement carefully the corresponding algorithm covered in the lectures.
Need Help?
Ask a question or see the questions asked by other learners at this forum thread.
2 Problem: Implement TrieMatching
Problem Introduction
Given a string Text and Trie(Patterns), we can quickly check whether any string from Patterns matches a prefix of Text. To do so, we start reading symbols from the beginning of Text and see what string these symbols “spell” as we proceed along the path downward from the root of the trie, as illustrated in the pseudocode below. For each new symbol in Text, if we encounter this symbol along an edge leading down from the present node, then we continue along this edge; otherwise, we stop and conclude that no string in Patterns matches a prefix of Text. If we make it all the way to a leaf, then the pattern spelled out by this path matches a prefix of Text.
This algorithm is called PrefixTrieMatching.
PrefixTrieMatching(Text,Trie) symbol ← firstletterofText v ← rootofTrie whileforever:
if v isaleafinTrie:
returnthepatternspelledbythepathfromtherootto v
elseifthereisanedge (v,w) inTrie labeledbysymbol:
symbol ← nextletterofText v ← w else: output“nomatchesfound” return
PrefixTrieMatching finds whether any strings in Patterns match a prefix of Text. To find whether any strings in Patterns match a substring of Text starting at position k, we chop off the first k −1 symbols from Text and run PrefixTrieMatching on the shortened string. As a result, to solve the Multiple Pattern Matching Problem, we simply iterate PrefixTrieMatching |Text| times, chopping the first symbol off of Text before each new iteration.
TrieMatching(Text,Trie) whileText isnonempty:
PrefixTrieMatching(Text,Trie) removefirstsymbolfromText
Note that in practice there is no need to actually chop the first k −1 symbols of Text. Instead, we just read Text from the k-th symbol.
Problem Description
Task. Implement TrieMatching algorithm.
Input Format. The first line of the input contains a string Text, the second line contains an integer n, each of the following n lines contains a pattern from Patterns = {p1,...,pn}.
Constraints. 1 ≤ |Text| ≤ 10000; 1 ≤ n ≤ 5000; 1 ≤ |pi| ≤ 100 for all 1 ≤ i ≤ n; all strings contain only symbols A, C, G, T; no pi is a prefix of pj for all 1 ≤ i ̸= j ≤ n.
Output Format. All starting positions in Text where a string from Patterns appears as a substring in increasing order (assuming that Text is a 0-based array of symbols).
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 1 1 3 7 1.5 2 7 7 6
Memory Limit. 512Mb.
Sample 1.
Input:
AAA
1
AA
Output:
01
Explanation:
The pattern AA appears at positions 0 and 1. Note that these two occurrences of the pattern overlap.
Sample 2.
Input:
AA
1
T
Output:

Explanation:
There are no occurrences of the pattern in the text.
Sample 3.
Input:
AATCGGGTTCAATCGGGGT
2
ATCG
GGGT
Output:
141115
Explanation:
The pattern ATCG appears at positions 1 and 11, the pattern GGGT appears at positions 4 and 15.
Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie_matching
What To Do
To solve this problem, it is enough to implement carefully the corresponding algorithm covered in the lectures.
Need Help?
Ask a question or see the questions asked by other learners at this forum thread.
3 Problem: Extend TrieMatching
Problem Introduction
The goal in this problem is to extend the algorithm from the previous problem such that it will be able to handle cases when one of the patterns is a prefix of another pattern. In this case, some patterns are spelled in a trie by traversing a path from the root to an internal vertex, but not to a leaf.
Problem Description
Task. Extend TrieMatching algorithm so that it handles correctly cases when one of the patterns is a prefix of another one.
Input Format. The first line of the input contains a string Text, the second line contains an integer n, each of the following n lines contains a pattern from Patterns = {p1,...,pn}.
Constraints. 1 ≤ |Text| ≤ 10000; 1 ≤ n ≤ 5000; 1 ≤ |pi| ≤ 100 for all 1 ≤ i ≤ n; all strings contain only symbols A, C, G, T; it can be the case that pi is a prefix of pj for some i,j.
Output Format. All starting positions in Text where a string from Patterns appears as a substring in increasing order (assuming that Text is a 0-based array of symbols). If more than one pattern appears starting at position i, output i once.
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 1 1 3 7 1.5 2 7 7 6
Memory Limit. 512Mb.
Sample 1.
Input:
AAA
1
AA
Output:
01
Explanation:
The pattern AA appears at positions 0 and 1. Note that these two occurrences of the pattern overlap.
Sample 2.
Input:
ACATA
3
AT
A
AG
Output:
024
Explanation:
Text contains occurrences of A at positions 0, 2, and 4, as well as an occurrence of AT at position 2. Note that the trie looks as follows in this case:

When spelling Text from position 0, we don’t reach a leaf. Still, there is an occurrence of the pattern A at this position.
Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: trie_matching_extended
What To Do
Need Help?
Ask a question or see the questions asked by other learners at this forum thread.
4 Problem: Construct the Suffix Tree of a String
Problem Introduction
Storing Trie(Patterns) requires a great deal of memory. So let’s process Text into a data structure instead. Our goal is to compare each string in Patterns against Text without needing to traverse Text from beginning to end. In more familiar terms, instead of packing Patterns onto a bus and riding the long distance down Text, our new data structure will be able to “teleport” each string in Patterns directly to its occurrences in Text.
A suffix trie, denoted SuffixTrie(Text), is the trie formed from all suffixes of Text. From now on, we append the dollar-sign (“$”) to Text in order to mark the end of Text. We will also label each leaf of the resulting trie by the starting position of the suffix whose path through the trie ends at this leaf (using 0-based indexing). This way, when we arrive at a leaf, we will immediately know where this suffix came from in Text.
However, the runtime and memory required to construct SuffixTrie(Text) are both equal to the combined length of all suffixes in Text. There are |Text| suffixes of Text, ranging in length from 1 to |Text| and having total length |Text|·(|Text|+1)/2, which is Θ(|Text|2). Thus, we need to reduce both the construction time and memory requirements of suffix tries to make them practical.
Let’s not give up hope on suffix tries. We can reduce the number of edges in SuffixTrie(Text) by combining the edges on any non-branching path into a single edge. We then label this edge with the concatenation of symbols on the consolidated edges. The resulting data structure is called a suffix tree, written SuffixTree(Text).
To match a single Pattern to Text, we thread Pattern into SuffixTree(Text) by the same process used for a suffix trie. Similarly to the suffix trie, we can use the leaf labels to find starting positions of successfully matched patterns.
Suffix trees save memory because they do not need to store concatenated edge labels from each nonbranching path. For example, a suffix tree does not need ten bytes to store the edge labeled “mabananas$” in SuffixTree(“panamabananas$”); instead, it suffices to store a pointer to position 4 of “panamabananas$”, as well as the length of “mabananas$”. Furthermore, suffix trees can be constructed in linear time, without having to first construct the suffix trie! We will not ask you to implement this fast suffix tree construction algorithm because it is quite complex.
Problem Description
Task. Construct the suffix tree of a string.
Input Format. A string Text ending with a “$” symbol.
Constraints. 1 ≤ |Text| ≤ 5000; except for the last symbol, Text contains symbols A, C, G, T only.
Output Format. The strings labeling the edges of SuffixTree(Text) in any order.
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 1 1 3 10 1.5 2 10 10 6
Memory Limit. 512Mb.
Sample 1.
Input:
A$
Output:
A$
$
Explanation:

Sample 2.
Input:
ACA$
Output:
$
A
$
CA$
CA$
Explanation:

Sample 3.
Input:
ATAAATG$
Output:
AAATG$
G$
T
ATG$
TG$
A
A
AAATG$
G$
T
G$
$
Explanation:

Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: suffix_tree
What To Do
Need Help?
Ask a question or see the questions asked by other learners at this forum thread.
5 Advanced Problem: Find the Shortest Non-Shared Substring of Two Strings
We strongly recommend you start solving advanced problems only when you are done with the basic problems (for some advanced problems, algorithms are not covered in the video lectures and require additional ideas to be solved; for some other advanced problems, algorithms are covered in the lectures, but implementing them is a more challenging task than for other problems).
Problem Introduction
The longest repeat in a string and the longest substring shared by two strings can be found using a suffix tree. Another such problem is shown below.
Problem Description
Task. Find the shortest substring of one string that does not appear in another string.
Input Format. Strings Text1 and Text2.
Constraints. 1 ≤ |Text1|,|Text2| ≤ 2000; strings have equal length (|Text1| = |Text2|), are not equal (Text1 ̸= Text2), and contain symbols A, C, G, T only.
Time Limits.
language C C++ Java Python C# Haskell JavaScript Ruby Scala
time in seconds 1 1 5 8 1.5 2 8 8 10
Memory Limit. 1024Mb.
Sample 1.
Input:
A
T
Output:
A
Explanation:
Text2 does not contain the string A, hence it is clearly a shortest such string.
Sample 2.
Input:
AAAAAAAAAAAAAAAAAAAA
TTTTTTTTTTTTTTTTTTTT
Output:
A
Explanation:
Again, Text2 does not contain the string A, so it is a shortest one.
Sample 3.
Input:
CCAAGCTGCTAGAGG
CATGCTGGGCTGGCT
Output:
AA
Explanation:
In this case, Text2 contains all symbols A, C, G, T, that is, all substrings of Text1 of length 1. At the same time, Text2 does not contain AA, hence it is a shortest substring of Text1 that does not appear in Text2.
Sample 4.
Input:
ATGCGATGACCTGACTGA
CTCAACGTATTGGCCAGA
Output:
ATG
Explanation:
The string ATG is a substring of Text1 and it does not appear in Text2. At the same time, Text2 contains all 16 strings of length 2 and all 4 strings of length 1.
Starter Files
The starter solutions for this problem read the input data from the standard input, pass it to a blank procedure, and then write the result to the standard output. You are supposed to implement your algorithm in this blank procedure if you are using C++, Java, or Python3. For other programming languages, you need to implement a solution from scratch. Filename: non_shared_substring
What To Do
Hint: construct the suffix tree of a string Text1#Text2$ (where # and $ are new symbols).
Need Help?
Ask a question or see the questions asked by other learners at this forum thread.
6 General Instructions and Recommendations on Solving Algorithmic Problems
Your main goal in an algorithmic problem is to implement a program that solves a given computational problem in just few seconds even on massive datasets. Your program should read a dataset from the standard input and write an answer to the standard output.
Below we provide general instructions and recommendations on solving such problems. Before reading them, go through readings and screencasts in the first module that show a step by step process of solving two algorithmic problems: link.
6.1 Reading the Problem Statement
You start by reading the problem statement that contains the description of a particular computational task as well as time and memory limits your solution should fit in, and one or two sample tests. In some problems your goal is just to implement carefully an algorithm covered in the lectures, while in some other problems you first need to come up with an algorithm yourself.
6.2 Designing an Algorithm
If your goal is to design an algorithm yourself, one of the things it is important to realize is the expected running time of your algorithm. Usually, you can guess it from the problem statement (specifically, from the subsection called constraints) as follows. Modern computers perform roughly 108–109 operations per second. So, if the maximum size of a dataset in the problem description is n = 105, then most probably an algorithm with quadratic running time is not going to fit into time limit (since for n = 105, n2 = 1010) while a solution with running time O(nlogn) will fit. However, an O(n2) solution will fit if n is up to 103 = 1000, and if n is at most 100, even O(n3) solutions will fit. In some cases, the problem is so hard that we do not know a polynomial solution. But for n up to 18, a solution with O(2nn2) running time will probably fit into the time limit.
To design an algorithm with the expected running time, you will of course need to use the ideas covered in the lectures. Also, make sure to carefully go through sample tests in the problem description.
6.3 Implementing Your Algorithm
When you have an algorithm in mind, you start implementing it. Currently, you can use the following programming languages to implement a solution to a problem: C, C++, C#, Haskell, Java, JavaScript, Python2, Python3, Ruby, Scala. For all problems, we will be providing starter solutions for C++, Java, and Python3. If you are going to use one of these programming languages, use these starter files. For other programming languages, you need to implement a solution from scratch.
6.4 Compiling Your Program
For solving programming assignments, you can use any of the following programming languages: C, C++, C#, Haskell, Java, JavaScript, Python2, Python3, Ruby, and Scala. However, we will only be providing starter solution files for C++, Java, and Python3. The programming language of your submission is detected automatically, based on the extension of your submission.
We have reference solutions in C++, Java and Python3 which solve the problem correctly under the given restrictions, and in most cases spend at most 1/3 of the time limit and at most 1/2 of the memory limit. You can also use other languages, and we’ve estimated the time limit multipliers for them, however, we have no guarantee that a correct solution for a particular problem running under the given time and memory constraints exists in any of those other languages.
∙ C (gcc 5.2.1). File extensions: .c. Flags:
gcc -pipe -O2 -std=c11 <filename> -lm
∙ C++ (g++ 5.2.1). File extensions: .cc, .cpp. Flags:
g++ -pipe -O2 -std=c++14 <filename> -lm
∙ C# (mono 3.2.8). File extensions: .cs. Flags:
mcs
∙ Haskell (ghc 7.8.4). File extensions: .hs. Flags:
ghc -O
∙ Java (Open JDK 8). File extensions: .java. Flags:
javac -encoding UTF-8
∙ JavaScript (Node v6.3.0). File extensions: .js. Flags:
nodejs
∙ Python 2 (CPython 2.7). File extensions: .py2 or .py (a file ending in .py needs to have a first line which is a comment containing “python2”). No flags:
python2
∙ Python 3 (CPython 3.4). File extensions: .py3 or .py (a file ending in .py needs to have a first line which is a comment containing “python3”). No flags:
python3
∙ Ruby (Ruby 2.1.5). File extensions: .rb.
ruby
∙ Scala (Scala 2.11.6). File extensions: .scala.
scalac
6.5 Testing Your Program
When your program is ready, you start testing it. It makes sense to start with small datasets — for example, sample tests provided in the problem description. Ensure that your program produces a correct result.
You then proceed to checking how long does it take your program to process a massive dataset. For this, it makes sense to implement your algorithm as a function like solve(dataset) and then implement an additional procedure generate() that produces a large dataset. For example, if an input to a problem is a sequence of integers of length 1 ≤ n ≤ 105, then generate a sequence of length exactly 105, pass it to your solve() function, and ensure that the program outputs the result quickly.
Also, check the boundary values. Ensure that your program processes correctly sequences of size n = 1,2,105. If a sequence of integers from 0 to, say, 106 is given as an input, check how your program behaves when it is given a sequence 0,0,...,0 or a sequence 106,106,...,106. Check also on randomly generated data. For each such test check that you program produces a correct result (or at least a reasonably looking result).
In the end, we encourage you to stress test your program to make sure it passes in the system at the first attempt. See the readings and screencasts from the first week to learn about testing and stress testing: link.
6.6 Submitting Your Program to the Grading System
When you are done with testing, you submit your program to the grading system. For this, you go the submission page, create a new submission, and upload a file with your program. The grading system then compiles your program (detecting the programming language based on your file extension, see Subsection 6.4) and runs it on a set of carefully constructed tests to check that your program always outputs a correct result and that it always fits into the given time and memory limits. The grading usually takes no more than a minute, but in rare cases when the servers are overloaded it might take longer. Please be patient. You can safely leave the page when your solution is uploaded.
6.7 Debugging and Stress Testing Your Program
If your program failed, you will need to debug it. Most probably, you didn’t follow some of our suggestions from the section 6.5. See the readings and screencasts from the first week to learn about debugging your program: link.
You are almost guaranteed to find a bug in your program using stress testing, because the way these programming assignments and tests for them are prepared follows the same process: small manual tests, tests for edge cases, tests for large numbers and integer overflow, big tests for time limit and memory limit checking, random test generation. Also, implementation of wrong solutions which we expect to see and stress testing against them to add tests specifically against those wrong solutions.
Go ahead, and we hope you pass the assignment soon!
7 Frequently Asked Questions
7.1 I submit the program, but nothing happens. Why?
You need to create submission and upload the file with your solution in one of the programming languages C, C++, Java, or Python (see Subsections 6.3 and 6.4). Make sure that after uploading the file with your solution you press on the blue “Submit” button in the bottom. After that, the grading starts, and the submission being graded is enclosed in an orange rectangle. After the testing is finished, the rectangle disappears, and the results of the testing of all problems is shown to you.
7.2 I submit the solution only for one problem, but all the problems in the assignment are graded. Why?
Each time you submit any solution, the last uploaded solution for each problem is tested. Don’t worry: this doesn’t affect your score even if the submissions for the other problems are wrong. As soon as you pass the sufficient number of problems in the assignment (see in the pdf with instructions), you pass the assignment. After that, you can improve your result if you successfully pass more problems from the assignment. We recommend working on one problem at a time, checking whether your solution for any given problem passes in the system as soon as you are confident in it. However, it is better to test it first, please refer to the reading about stress testing: link.
7.3 What are the possible grading outcomes, and how to read them?
Good job! Hurrah! Your solution passed, and you get a point!
Wrong answer. Your solution has output incorrect answer for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1, you will also see the input data, the output of your program and the correct answer. Otherwise, you won’t know the input, the output, and the correct answer. Check that you consider all the cases correctly, avoid integer overflow, output the required white space, output the floating point numbers with the required precision, don’t output anything in addition to what you are asked to output in the output specification of the problem statement. See this reading on testing: link.
Time limit exceeded. Your solution worked longer than the allowed time limit for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1, you will also see the input data and the correct answer. Otherwise, you won’t know the input and the correct answer. Check again that your algorithm has good enough running time estimate. Test your program locally on the test of maximum size allowed by the problem statement and see how long it works. Check that your program doesn’t wait for some input from the user which makes it to wait forever. See this reading on testing: link.
Memory limit exceeded. Your solution used more than the allowed memory limit for some test case. If it is a sample test case from the problem statement, or if you are solving Programming Assignment 1,
you will also see the input data and the correct answer. Otherwise, you won’t know the input and the correct answer. Estimate the amount of memory that your program is going to use in the worst case and check that it is less than the memory limit. Check that you don’t create too large arrays or data structures. Check that you don’t create large arrays or lists or vectors consisting of empty arrays or empty strings, since those in some cases still eat up memory. Test your program locally on the test of maximum size allowed by the problem statement and look at its memory consumption in the system.
Cannot check answer. Perhaps output format is wrong. This happens when you output something completely different than expected. For example, you are required to output word “Yes” or “No”, but you output number 1 or 0, or vice versa. Or your program has empty output. Or your program outputs not only the correct answer, but also some additional information (this is not allowed, so please follow exactly the output format specified in the problem statement). Maybe your program doesn’t output anything, because it crashes.
Unknown signal 6 (or 7, or 8, or 11, or some other). This happens when your program crashes. It can be because of division by zero, accessing memory outside of the array bounds, using uninitialized variables, too deep recursion that triggers stack overflow, sorting with contradictory comparator, removing elements from an empty data structure, trying to allocate too much memory, and many other reasons. Look at your code and think about all those possibilities. Make sure that you use the same compilers and the same compiler options as we do. Try different testing techniques from this reading: link.
Internal error: exception... Most probably, you submitted a compiled program instead of a source code.
Grading failed. Something very wrong happened with the system. Contact Coursera for help or write in the forums to let us know.
7.4 How to understand why my program fails and to fix it?
If your program works incorrectly, it gets a feedback from the grader. For the Programming Assignment 1, when your solution fails, you will see the input data, the correct answer and the output of your program in case it didn’t crash, finished under the time limit and memory limit constraints. If the program crashed, worked too long or used too much memory, the system stops it, so you won’t see the output of your program or will see just part of the whole output. We show you all this information so that you get used to the algorithmic problems in general and get some experience debugging your programs while knowing exactly on which tests they fail.
However, in the following Programming Assignments throughout the Specialization you will only get so much information for the test cases from the problem statement. For the next tests you will only get the result: passed, time limit exceeded, memory limit exceeded, wrong answer, wrong output format or some form of crash. We hide the test cases, because it is crucial for you to learn to test and fix your program even without knowing exactly the test on which it fails. In the real life, often there will be no or only partial information about the failure of your program or service. You will need to find the failing test case yourself. Stress testing is one powerful technique that allows you to do that. You should apply it after using the other testing techniques covered in this reading.
7.5 Why do you hide the test on which my program fails?
Often beginner programmers think by default that their programs work. Experienced programmers know, however, that their programs almost never work initially. Everyone who wants to become a better programmer needs to go through this realization.
When you are sure that your program works by default, you just throw a few random test cases against it, and if the answers look reasonable, you consider your work done. However, mostly this is not enough. To make one’s programs work, one must test them really well. Sometimes, the programs still don’t work although you tried really hard to test them, and you need to be both skilled and creative to fix your bugs. Solutions to algorithmic problems are one of the hardest to implement correctly. That’s why in this Specialization you will gain this important experience which will be invaluable in the future when you write programs which you really need to get right.
It is crucial for you to learn to test and fix your programs yourself. In the real life, often there will be no or only partial information about the failure of your program or service. Still, you will have to reproduce the failure to fix it (or just guess what it is, but that’s rare, and you will still need to reproduce the failure to make sure you have really fixed it). When you solve algorithmic problems, it is very frequent to make subtle mistakes. That’s why you should apply the testing techniques described in this reading to find the failing test case and fix your program.
(link).
7.7 My implementation always fails in the grader, though I already tested and stress tested it a lot. Would not it be better if you give me a solution to this problem or at least the test cases that you use? I will then be able to fix my code and will learn how to avoid making mistakes. Otherwise, I do not feel that I learn anything from solving this problem. I am just stuck.
First of all, you always learn from your mistakes.
The process of trying to invent new test cases that might fail your program and proving them wrong is often enlightening. This thinking about the invariants which you expect your loops, ifs, etc. to keep and proving them wrong (or right) makes you understand what happens inside your program and in the general algorithm you’re studying much more.
Also, it is important to be able to find a bug in your implementation without knowing a test case and without having a reference solution. Assume that you designed an application and an annoyed user reports that it crashed. Most probably, the user will not tell you the exact sequence of operations that led to a crash. Moreover, there will be no reference application. Hence, once again, it is important to be able to locate a bug in your implementation yourself, without a magic oracle giving you either a test case that your program fails or a reference solution. We encourage you to use programming assignments in this class as a way of practicing this important skill.

More products