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64831 Assignment 3-Routing Algorithm Implementation Solved


Aims
Learn about routing protocols and route propagation.
Implement a routing protocol.
Overview
In this assignment, you will be writing code to simulate a network of routers performing route
advertisement using a Distance Vector routing protocol.
You will need to implement the algorithm in its basic form, and then with poisoned reverse/route
poisoning to improve the performance of the protocol. Your implementation will need to ensure
that the simulated routers in the network correctly and consistently converge their distance and
routing tables to the correct state.
You will find a more detailed description of the Distance Vector algorithm in the course notes and
in section 5.2.2 of Kurose and Ross, Computer Networking, 7th Edition.
Your Task
Part 1 (DV algorithm)
You are to produce a program that:
1. Reads information about a topology/updates to the topology from the standard input.
Handle bad input:
Printing a reasonable error message and
Terminating the program with exit code 1;
Bad input should not cause your program to crash.
2. Uses DV algorithm or DV with PR algorithm, as appropriate, to bring the simulated routers to
convergence.
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Output the distance tables in the required format for each router at each step/round.
Output the final routing tables in the required format once convergence is reached.
3. Repeats the above steps until no further input is provided.
The DV algorithm program you are to provide should be named DistanceVector .
Part 2 (DV with PR algorithm)
You will need to modify/write a second version of the program that uses poisoned reverse/route
poisoning.
The DV with PR algorithm program you are to provide should be named PoisonedReverse .
In Your Task
You will need to craft any internal data structures and design your program in such a way that it
will reliably and correctly converge to the correct routing tables. We have deliberately not provided
you with a code templates and this means that you will have more freedom in your design but that
you will have to think about the problem and come up with a design.
You will need to record your progress and development cycle in a logbook as described in the
'Before you Begin' section above.
Programming Language/Software Requirements
You may complete this assignment using the programming language of your choice, with the
following restrictions:
For compiled languages (Java, C, C++ etc.) you must provide a Makefile.
Your software will be compiled with make (Please look at this resource on how to use
Makefile build tool: https://makefiletutorial.com/ (https://makefiletutorial.com/) )
Pre-compiled programs will not be accepted.
Your implementation must work with the versions of programming languages installed on the
Web Submission system, these are the same as those found in the labs and on the uss.cs
server and include (but are not limited to):
C/C++: g++ (GCC) 4.8.5
Java: java version "1.8.0_201"
Python: python 2.7.5 or python 3.6.8
Your implementation may use any libraries/classes available on Web Submission system, but
no external libraries/classes/modules.
Your programs will be executed with the command examples below:
For C/C++
make
./DistanceVector
./PoisonedReverse
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You can find a simple example makefile for C++ HERE
(https://myuni.adelaide.edu.au/courses/64831/files/8781526/download?download_frd=1) . A
good resource is here: https://makefiletutorial.com/ (https://makefiletutorial.com/)
This will need to be customised for your implementation. Make sure you use tabs (actual
tab characters) on the indented parts
For java:
make
java DistanceVector
java PoisonedReverse
You can find a simple example makefile for Java HERE
(https://myuni.adelaide.edu.au/courses/64831/files/8781519/download?download_frd=1) . A
good resource is here: https://makefiletutorial.com/ (https://makefiletutorial.com/)
This will need to be customised for your implementation. Make sure you use tabs (actual
tab characters) on the indented parts
For Python:
./DistanceVector
./PoisonedReverse
Programs written using an interpreted language such as python:
Will need to use UNIX line endings (always test on a uni system such as the uss cloud
instance).
Will not be built with make (as shown above, because they are not compiled)
Will require a 'shebang line' at the start of your file to run as above.
e.g. #!/usr/bin/env python2 (Python 2) or #!/usr/bin/env python3 (Python 3).
Algorithm
Distance Vector (DV)
At each node, x:
D_x(y) = minimum over all v { c(x,v) + D_v(y) }
The cost from a node x to a node y is the cost from x to a directly connected node v plus the cost
to get from v to y. This is the minimum cost considering both the cost from x to v and the cost from
v to y.
At each node x:
INITIALISATION:
 for all destinations y in N:
 D_x(y) = c(x,y) /* If y not a neighbour, c(x,y) = Infinity */
 for each neighbour w
 D_w(y) = Infinity for all destinations y in N
 for each neighbour w
 send distance vector D_x = [D_x(y): y in N] to w
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LOOP
 wait (until I see a link cost change to some neighbour w or until 
 I receive a distance vector from some neighbour w)
 for each y in N:
 D_x(y) = min_v{c(x,v) + D_v(y)}
 if D_x(y) changed for any destination y
 send distance vector D_x = [D_x(y): y in N] to all neighbours.
FOREVER
Note: Infinity is a number sufficiently large that no legal cost is greater than or equal to i
nfinity. 
The value of infinity is left for you to choose.
Poisoned Reverse (PR)
In Poisoned Reverse, if a node A routes through another node B to get to a destination C, then A
will advertise to B that its distance to C is Infinity. A will continue to advertise this to B as long as A
uses B to get to C. This will prevent B from using A to get to C if B's own connection to C fails.
Key Assumptions
In a real DV routing environment, messages are not synchronised. Routers send out their initial
messages as needed.
In this environment, to simplify your programs, you should assume:
All routers come up at the same time at the start.
If an update needs to be sent at a given round of the algorithm, all routers will send their
update at the same time.
The next set of updates will only be sent once all routers have received and processed the
updates from the previous round.
When a link to a directly connected neighbour is updated or an update is received, and the
update affects the routing table:
Choose the new best route from the distance table, searching in alphabetical order.
Where multiple best routes exist, the first one is used (in alphabetical order, by router
name)
Send an update (in the next round).
You should confirm for yourself that the assumptions above will not change the least-cost path
routing table that will be produced at the nodes. (Although, for some topologies, you may take
different paths for the same cost.)
Sample Topology
At its most basic, your program should be able to calculate the correct routing tables for the
following network:
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As shown in lectures
Input Format
Your program will need to read input from the terminal/command line's standard input.
The expected input format is as follows:
X
Y
Z
X Z 7
X Y 2
Y Z 1
X Z 5
Z Y -1
1. The input begins with the name of each router/node in the topology.
Each name is on a new line
Router names are case-sensitive
Router names may not contain spaces
2. An empty/blank line separates each section.
3. The next section of input contains the details of each link/edge in the topology.
Written as the names of two routers/nodes followed by the weight of that link/edge, all
separated by spaces.
e.g.
Y X 2
Y Z 1
Weight values should always be integers.
A weight value of -1 indicates a link/edge to remove from the topology if present.
Once all values in this section are read in, your algorithm should be run with this topology
information to bring your simulated routers to convergence.
4. An empty/blank line separates each section.
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5. The next section again contains the details of each link/edge in the topology.
The values in each of these sections should be used to update the topology.
If a link is not included in any section, it should remain unchanged.
As above, a weight value of -1 indicates a link/edge to remove from the topology if
present.
Again, once all values in each of these sections are read in, your algorithm should be run
with this topology information to bring your simulated routers' routing tables to
convergence.
A user may input as many of these sections as they like.
25/05/21 CLARIFICATION: This section may also be omitted, i.e. A user may input 0 or
more of these sections.
6. This repeats until 2 empty/blank lines are received, at which point the program exits
normally.
The input above matches the sample topology with the following updates:
Expected Output Format
As this is Distance Vector, a node will only be able to communicate with its neighbours. Thus,
node X can only tell if it is sending data to Y or Z. You should indicate which interface the packets
will be sent through, as shown below.
Your program should print 2 types of output that repeat:
1. The distance table of each router in the following format:
router X at t=0
 Y Z
Y 2 INF
Z INF 7
1. The name of the router, and the current step (starting at 0)
2. The name of the destination router
3. The name of the next hop router
4. The current known distance (from the current router, to the destination, via the next
hop)
Use INF to represent infinite values
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Use - where no link is present
Include all routers except the current router in the rows/columns in the table, even
if no direct link is present.
Rows/columns should be ordered by router name.
Your rows/columns don't have to align, and the amount of white-space you use is
your choice, but the easier it is to read the easier your debugging/testing will be.
5. A blank line to separate each table.
When running the algorithm to converge the routing tables, this table should be printed for
every router (in alphabetical order, by router name), at each step
2. The converged routing information:
router X: Y is n routing through Z
where
1. The name of the source router/node
2. The name of the destination router/node
3. The name of an immediate neighbour of the source
4. The current total distance from the source to the destination routing via the next hop
5. If a destination is unreachable from the source router/node, your output should look like
router A: B is unreachable
This output should be printed for every router, and every destination (in alphabetical order,
by router name, then destination name), each time the routers have reached convergence.
Below is an example of what this output should look like for the provided topology and inputs
(shortened, full output HERE
(https://myuni.adelaide.edu.au/courses/64831/files/8785739/download?download_frd=1) ).
router X at t=0
 Y Z
Y 2 INF
Z INF 7
router Y at t=0
 X Z
X 2 INF
Z INF 1
router Z at t=0
 X Y
X 7 INF
Y INF 1
...
router X at t=2
 Y Z
Y 2 8
Z 3 7
router Y at t=2
 X Z
X 2 4
Z 5 1
router Z at t=2
 X Y
X 7 3
Y 9 1
router X: Y is 2 routing through Y
X Z i 3 i h h Y
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router X: Z is 3 routing through Y
router Y: X is 2 routing through X
router Y: Z is 1 routing through Z
router Z: X is 3 routing through Y
router Z: Y is 1 routing through Y
router X at t=3
 Y Z
Y 2 6
Z 3 5
router Y at t=3
 X Z
X 2 -
Z 5 -
router Z at t=3
 X Y
X 5 -
Y 7 -
...
router X: Y is 2 routing through Y
router X: Z is 5 routing through Z
router Y: X is 2 routing through X
router Y: Z is 7 routing through X
router Z: X is 5 routing through X
router Z: Y is 7 routing through X
Recommended Approach
1. Start by ensuring you're familiar with the DV algorithm.
Review the course notes, section 5.2.2 of Kurose & Ross (7th Ed.), and the Wikipedia
entry (https://en.wikipedia.org/wiki/Distance-vector_routing_protocol) .
Be sure to add logbook entries as you go.
2. Manually determine the expected distance and routing tables at each step for the sample
topology
Feel free to ask questions and check your tables with your peers on Piazza.
Be sure to add logbook entries as you go.
3. Plan your implementation
Determine what data structures you'll need, choose a programming language, plan how
you're going to parse the input and generate output, plan your algorithm's
implementation.
Be sure to add logbook entries as you go.
4. Implementation
Develop your implementation, testing as you go.
Write a makefile if required.
Be sure to add logbook entries as you go.
5. Testing
Ensure your code runs on the university systems.
Develop additional scenarios and topologies to ensure your systems function as
expected.


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